26 lines
958 B
C#
26 lines
958 B
C#
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using UnityEngine;
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namespace Animancer
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{
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer/AnimancerTransitionAsset
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[CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)]
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[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))]
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public class AnimancerTransitionAsset : AnimancerTransitionAsset<ITransition>
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{
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/************************************************************************************************************************/
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#if UNITY_EDITOR
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/// <inheritdoc/>
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protected override void Reset()
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{
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Transition = new ClipTransition();
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}
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#endif
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/************************************************************************************************************************/
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}
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}
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