IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Conditions/SystemEvents/CheckTrigger2D.cs

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C#
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2024-10-11 10:12:15 +08:00
using NodeCanvas.Framework;
using ParadoxNotion;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions
{
[Category("System Events")]
[Name("Check Trigger 2D")]
[Description("The agent is type of Transform so that Triggers can either work with a Collider or a Rigidbody attached.")]
public class CheckTrigger2D_Transform : ConditionTask<Transform>
{
public TriggerTypes CheckType = TriggerTypes.TriggerEnter;
public bool specifiedTagOnly;
[TagField]
public string objectTag = "Untagged";
[BlackboardOnly]
public BBParameter<GameObject> saveGameObjectAs;
private bool stay;
protected override string info {
get { return CheckType.ToString() + ( specifiedTagOnly ? ( " '" + objectTag + "' tag" ) : "" ); }
}
protected override bool OnCheck() {
return CheckType == TriggerTypes.TriggerStay ? stay : false;
}
protected override void OnEnable() {
router.onTriggerEnter2D += OnTriggerEnter2D;
router.onTriggerExit2D += OnTriggerExit2D;
}
protected override void OnDisable() {
router.onTriggerEnter2D -= OnTriggerEnter2D;
router.onTriggerExit2D -= OnTriggerExit2D;
}
public void OnTriggerEnter2D(ParadoxNotion.EventData<Collider2D> data) {
if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
stay = true;
if ( CheckType == TriggerTypes.TriggerEnter || CheckType == TriggerTypes.TriggerStay ) {
saveGameObjectAs.value = data.value.gameObject;
YieldReturn(true);
}
}
}
public void OnTriggerExit2D(ParadoxNotion.EventData<Collider2D> data) {
if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
stay = false;
if ( CheckType == TriggerTypes.TriggerExit ) {
saveGameObjectAs.value = data.value.gameObject;
YieldReturn(true);
}
}
}
}
///----------------------------------------------------------------------------------------------
[Category("System Events")]
[Name("Check Trigger 2D")]
[DoNotList]
public class CheckTrigger2D : ConditionTask<Collider2D>
{
public TriggerTypes CheckType = TriggerTypes.TriggerEnter;
public bool specifiedTagOnly;
[TagField]
public string objectTag = "Untagged";
[BlackboardOnly]
public BBParameter<GameObject> saveGameObjectAs;
private bool stay;
protected override string info {
get { return CheckType.ToString() + ( specifiedTagOnly ? ( " '" + objectTag + "' tag" ) : "" ); }
}
protected override bool OnCheck() {
return CheckType == TriggerTypes.TriggerStay ? stay : false;
}
protected override void OnEnable() {
router.onTriggerEnter2D += OnTriggerEnter2D;
router.onTriggerExit2D += OnTriggerExit2D;
}
protected override void OnDisable() {
router.onTriggerEnter2D -= OnTriggerEnter2D;
router.onTriggerExit2D -= OnTriggerExit2D;
}
public void OnTriggerEnter2D(ParadoxNotion.EventData<Collider2D> data) {
if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
stay = true;
if ( CheckType == TriggerTypes.TriggerEnter || CheckType == TriggerTypes.TriggerStay ) {
saveGameObjectAs.value = data.value.gameObject;
YieldReturn(true);
}
}
}
public void OnTriggerExit2D(ParadoxNotion.EventData<Collider2D> data) {
if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
stay = false;
if ( CheckType == TriggerTypes.TriggerExit ) {
saveGameObjectAs.value = data.value.gameObject;
YieldReturn(true);
}
}
}
}
}