IndieGame/client/Assets/Scripts/AutoGenerated/FrameBase/BackPackFrameBase.cs

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2024-10-11 10:12:15 +08:00
//=================================================== 代码自动创建,禁止手动修改 ===================================================
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Ether
{
public class BackPackFrameBase : FrameBase
{
public override string PrefabPath { get; } = "Prefabs/Frames/BackPack/BackPackFrame";
protected override void OnInit()
{
}
}
}