82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Ether
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{
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[ExecuteInEditMode]
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public class GridMap : MonoBehaviour
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{
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public MapData_SO mapData;
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public GridType gridType;
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private Tilemap tileMap;
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private void OnEnable()
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{
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if (!Application.IsPlaying(this))
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{
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tileMap = GetComponent<Tilemap>();
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if (mapData != null)
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mapData.tileProperties.Clear();
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}
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}
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private void OnDisable()
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{
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if (!Application.IsPlaying(this))
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{
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tileMap = GetComponent<Tilemap>();
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UpdateTileProperties();
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#if UNITY_EDITOR
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if (mapData != null)
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EditorUtility.SetDirty(mapData);
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#endif
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}
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}
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private void UpdateTileProperties()
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{
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tileMap.CompressBounds();
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if (!Application.IsPlaying(this))
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{
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if (mapData != null)
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{
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//已绘制范围的左下角坐标
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Vector3Int startPos = tileMap.cellBounds.min;
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//已绘制范围的右上角坐标
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Vector3Int endPos = tileMap.cellBounds.max;
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for (int x = startPos.x; x < endPos.x; x++)
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{
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for (int y = startPos.y; y < endPos.y; y++)
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{
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TileBase tile = tileMap.GetTile(new Vector3Int(x, y, 0));
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if (tile != null)
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{
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TileProperty newTile = new TileProperty
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{
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tileCoordinate = new Vector2Int(x, y),
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gridType = this.gridType,
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boolTypeValue = true
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};
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mapData.tileProperties.Add(newTile);
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}
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}
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}
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}
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}
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}
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}
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}
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