31 lines
689 B
C#
31 lines
689 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ether
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{
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public class PropItemSystem : Singleton<PropItemSystem>
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{
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/// <summary>
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/// 生成道具
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/// </summary>
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public PropItemData GeneratePropItem(int propItemId, int num = 1)
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{
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PropItemData itemData = PoolManager.Inst.Get<PropItemData>();
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itemData.itemId = propItemId;
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itemData.num = num;
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return itemData;
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}
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private bool UseItem(int propItemId)
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{
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//TODO:根据不同的道具有不同的使用方式
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return true;
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}
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}
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}
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