16 lines
501 B
C#
16 lines
501 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ether
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{
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public static class PathConst
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{
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public static string SaveArchiveDataPath = Application.persistentDataPath + "/Archive/Archive_{0}/ArchiveData.save";
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public static string SaveArchiveScenePath = Application.persistentDataPath + "/Archive/Archive_{0}/ArchiveScene.save";
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public static string globalSettingsPath = "Assets/Resources/Config/GlobalSettings.asset";
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}
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}
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