IndieGame/client/Assets/Scripts/Tools/PathConst.cs

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2024-10-11 10:12:15 +08:00

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ether
{
public static class PathConst
{
public static string SaveArchiveDataPath = Application.persistentDataPath + "/Archive/Archive_{0}/ArchiveData.save";
public static string SaveArchiveScenePath = Application.persistentDataPath + "/Archive/Archive_{0}/ArchiveScene.save";
public static string globalSettingsPath = "Assets/Resources/Config/GlobalSettings.asset";
}
}