IndieGame/client/Assets/Ether/Scripts/Module/Input/ReInput/ReInputCfg/ReInputActions.cs

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2024-10-11 10:12:15 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/Ether/Scripts/Module/Input/ReInput/ReInputCfg/ReInputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @ReInputActions: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @ReInputActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""ReInputActions"",
""maps"": [
{
""name"": ""PC"",
""id"": ""082389c7-be0f-4ce1-8298-f0745f6c7dd5"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""13e807e9-eccf-4c0d-9694-36806ec749cf"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""WSAD"",
""id"": ""431ea072-3b1a-4156-9629-90054ff681b8"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""cb5389a3-df93-4c70-9975-1c0cbdd8f813"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""d0469713-2967-470d-8998-cee0446882c0"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""fe75450b-975c-4bda-aea1-db0fd5e27e37"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""e3c6eefd-5a44-404f-af48-5d941a855bdd"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""78ba69b8-2919-4a9e-b218-460c068f8bf2"",
""path"": ""<Gamepad>/dpad"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""6b8171dd-468f-4ad3-b11d-481532be2844"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// PC
m_PC = asset.FindActionMap("PC", throwIfNotFound: true);
m_PC_Move = m_PC.FindAction("Move", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// PC
private readonly InputActionMap m_PC;
private List<IPCActions> m_PCActionsCallbackInterfaces = new List<IPCActions>();
private readonly InputAction m_PC_Move;
public struct PCActions
{
private @ReInputActions m_Wrapper;
public PCActions(@ReInputActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_PC_Move;
public InputActionMap Get() { return m_Wrapper.m_PC; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PCActions set) { return set.Get(); }
public void AddCallbacks(IPCActions instance)
{
if (instance == null || m_Wrapper.m_PCActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PCActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
}
private void UnregisterCallbacks(IPCActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
}
public void RemoveCallbacks(IPCActions instance)
{
if (m_Wrapper.m_PCActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPCActions instance)
{
foreach (var item in m_Wrapper.m_PCActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PCActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PCActions @PC => new PCActions(this);
public interface IPCActions
{
void OnMove(InputAction.CallbackContext context);
}
}