IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Modules/DialogueTrees/IDialogueActor.cs

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2024-10-11 10:12:15 +08:00
using UnityEngine;
namespace NodeCanvas.DialogueTrees
{
///<summary> An interface to use for DialogueActors within a DialogueTree.</summary>
public interface IDialogueActor
{
string name { get; }
Texture2D portrait { get; }
Sprite portraitSprite { get; }
Color dialogueColor { get; }
Vector3 dialoguePosition { get; }
Transform transform { get; }
}
///<summary>A basic rather limited implementation of IDialogueActor</summary>
[System.Serializable]
public class ProxyDialogueActor : IDialogueActor
{
private string _name;
private Transform _transform;
public string name {
get { return _name; }
}
public Texture2D portrait {
get { return null; }
}
public Sprite portraitSprite {
get { return null; }
}
public Color dialogueColor {
get { return Color.white; }
}
public Vector3 dialoguePosition {
get { return Vector3.zero; }
}
public Transform transform {
get { return _transform; }
}
public ProxyDialogueActor(string name, Transform transform) {
this._name = name;
this._transform = transform;
}
}
}