68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
|
using System.IO;
|
|||
|
|
|||
|
namespace ES3Internal
|
|||
|
{
|
|||
|
public enum ES3FileMode {Read, Write, Append}
|
|||
|
|
|||
|
public class ES3FileStream : FileStream
|
|||
|
{
|
|||
|
private bool isDisposed = false;
|
|||
|
|
|||
|
public ES3FileStream( string path, ES3FileMode fileMode, int bufferSize, bool useAsync)
|
|||
|
: base( GetPath(path, fileMode), GetFileMode(fileMode), GetFileAccess(fileMode), FileShare.None, bufferSize, useAsync)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
// Gets a temporary path if necessary.
|
|||
|
protected static string GetPath(string path, ES3FileMode fileMode)
|
|||
|
{
|
|||
|
string directoryPath = ES3IO.GetDirectoryPath(path);
|
|||
|
// Attempt to create the directory incase it does not exist if we are storing data.
|
|||
|
if (fileMode != ES3FileMode.Read && directoryPath != ES3IO.persistentDataPath)
|
|||
|
ES3IO.CreateDirectory(directoryPath);
|
|||
|
if(fileMode != ES3FileMode.Write || fileMode == ES3FileMode.Append)
|
|||
|
return path;
|
|||
|
return (fileMode == ES3FileMode.Write) ? path + ES3IO.temporaryFileSuffix : path;
|
|||
|
}
|
|||
|
|
|||
|
protected static FileMode GetFileMode(ES3FileMode fileMode)
|
|||
|
{
|
|||
|
if (fileMode == ES3FileMode.Read)
|
|||
|
return FileMode.Open;
|
|||
|
else if (fileMode == ES3FileMode.Write)
|
|||
|
return FileMode.Create;
|
|||
|
else
|
|||
|
return FileMode.Append;
|
|||
|
}
|
|||
|
|
|||
|
protected static FileAccess GetFileAccess(ES3FileMode fileMode)
|
|||
|
{
|
|||
|
if (fileMode == ES3FileMode.Read)
|
|||
|
return FileAccess.Read;
|
|||
|
else if (fileMode == ES3FileMode.Write)
|
|||
|
return FileAccess.Write;
|
|||
|
else
|
|||
|
return FileAccess.Write;
|
|||
|
}
|
|||
|
|
|||
|
protected override void Dispose (bool disposing)
|
|||
|
{
|
|||
|
// Ensure we only perform disposable once.
|
|||
|
if(isDisposed)
|
|||
|
return;
|
|||
|
isDisposed = true;
|
|||
|
|
|||
|
base.Dispose(disposing);
|
|||
|
|
|||
|
|
|||
|
// If this is a file writer, we need to replace the temp file.
|
|||
|
/*if(fileMode == ES3FileMode.Write && fileMode != ES3FileMode.Append)
|
|||
|
{
|
|||
|
// Delete the old file before overwriting it.
|
|||
|
ES3IO.DeleteFile(path);
|
|||
|
// Rename temporary file to new file.
|
|||
|
ES3IO.MoveFile(path + ES3.temporaryFileSuffix, path);
|
|||
|
}*/
|
|||
|
}
|
|||
|
}
|
|||
|
}
|