IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Editor/UITKAssetEditor/EnumerableExtensions.cs

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2024-10-11 10:12:15 +08:00
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
namespace UnityEngine.InputSystem.Editor
{
internal static class EnumerableExtensions
{
public static void ForEach<T>(this IEnumerable<T> enumerable, Action<T, int> action)
{
int index = 0;
foreach (var item in enumerable)
action(item, index++);
}
public static string Join<T>(this IEnumerable<T> enumerable, string separator)
{
return string.Join(separator, enumerable);
}
}
}
#endif