IndieGame/client/Packages/com.unity.ugui@1.0.0/Tests/Runtime/Util/ImageHook.cs

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2024-10-11 10:12:15 +08:00
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace UnityEngine.UI.Tests
{
// Hook into the graphic callback so we can do our check.
public class ImageHook : Image
{
public bool isGeometryUpdated;
public bool isLayoutRebuild;
public bool isMaterialRebuilt;
public Rect cachedClipRect;
public void ResetTest()
{
isGeometryUpdated = false;
isLayoutRebuild = false;
isMaterialRebuilt = false;
}
public override void SetLayoutDirty()
{
base.SetLayoutDirty();
isLayoutRebuild = true;
}
public override void SetMaterialDirty()
{
base.SetMaterialDirty();
isMaterialRebuilt = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
public override void SetClipRect(Rect clipRect, bool validRect)
{
cachedClipRect = clipRect;
if (validRect)
canvasRenderer.EnableRectClipping(clipRect);
else
canvasRenderer.DisableRectClipping();
}
}
}