IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/QueryKeyboardLayoutCommand.cs

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2024-10-11 10:12:15 +08:00
using System;
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Command to query the name of the current keyboard layout from a device.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + kMaxNameLength)]
public unsafe struct QueryKeyboardLayoutCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('K', 'B', 'L', 'T'); } }
internal const int kMaxNameLength = 256;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public fixed byte nameBuffer[kMaxNameLength];
/// <summary>
/// Read the current keyboard layout name from <see cref="nameBuffer"/>.
/// </summary>
/// <returns></returns>
public string ReadLayoutName()
{
fixed(QueryKeyboardLayoutCommand * thisPtr = &this)
return StringHelpers.ReadStringFromBuffer(new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
}
/// <summary>
/// Write the given string to <see cref="nameBuffer"/>.
/// </summary>
/// <param name="name">Keyboard layout name.</param>
public void WriteLayoutName(string name)
{
fixed(QueryKeyboardLayoutCommand * thisPtr = &this)
StringHelpers.WriteStringToBuffer(name, new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
}
public FourCC typeStatic => Type;
public static QueryKeyboardLayoutCommand Create()
{
return new QueryKeyboardLayoutCommand
{
baseCommand = new InputDeviceCommand(Type, InputDeviceCommand.kBaseCommandSize + kMaxNameLength)
};
}
}
}