38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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// Command to enable or disable Windows.Gaming.Input native backend.
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// Send it to deviceId 0 as it's a special "global" IOCTL that gets routed internally.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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internal struct UseWindowsGamingInputCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('U', 'W', 'G', 'I'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(byte);
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public byte enable;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static UseWindowsGamingInputCommand Create(bool enable)
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{
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return new UseWindowsGamingInputCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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enable = (byte)(enable ? 1 : 0)
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};
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}
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}
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}
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