IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Plugins/XR/Devices/OpenVR.cs

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2024-10-11 10:12:15 +08:00
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.openvr package.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
namespace Unity.XR.OpenVR
{
[InputControlLayout(displayName = "OpenVR Headset", hideInUI = true)]
public class OpenVRHMD : XRHMD
{
[InputControl(noisy = true)]
public Vector3Control deviceVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control leftEyeVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control leftEyeAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control rightEyeVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control rightEyeAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control centerEyeVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control centerEyeAngularVelocity { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
}
}
[InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class OpenVRControllerWMR : XRController
{
[InputControl(noisy = true)]
public Vector3Control deviceVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
public ButtonControl touchpadClick { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
public ButtonControl touchpadTouch { get; protected set; }
[InputControl]
public ButtonControl gripPressed { get; protected set; }
[InputControl]
public ButtonControl triggerPressed { get; protected set; }
[InputControl(aliases = new[] { "primary" })]
public ButtonControl menu { get; protected set; }
[InputControl]
public AxisControl trigger { get; protected set; }
[InputControl]
public AxisControl grip { get; protected set; }
[InputControl(aliases = new[] { "secondary2DAxis" })]
public Vector2Control touchpad { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxis" })]
public Vector2Control joystick { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
touchpadClick = GetChildControl<ButtonControl>("touchpadClick");
touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
menu = GetChildControl<ButtonControl>("menu");
trigger = GetChildControl<AxisControl>("trigger");
grip = GetChildControl<AxisControl>("grip");
touchpad = GetChildControl<Vector2Control>("touchpad");
joystick = GetChildControl<Vector2Control>("joystick");
}
}
/// <summary>
/// An HTC Vive Wand controller.
/// </summary>
[InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class ViveWand : XRControllerWithRumble
{
[InputControl]
public AxisControl grip { get; protected set; }
[InputControl]
public ButtonControl gripPressed { get; protected set; }
[InputControl]
public ButtonControl primary { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
public ButtonControl trackpadPressed { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
public ButtonControl trackpadTouched { get; protected set; }
[InputControl(aliases = new[] { "Primary2DAxis" })]
public Vector2Control trackpad { get; protected set; }
[InputControl]
public AxisControl trigger { get; protected set; }
[InputControl]
public ButtonControl triggerPressed { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
grip = GetChildControl<AxisControl>("grip");
primary = GetChildControl<ButtonControl>("primary");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
trackpad = GetChildControl<Vector2Control>("trackpad");
trigger = GetChildControl<AxisControl>("trigger");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
}
}
/// <summary>
/// An HTC Vive lighthouse.
/// </summary>
[InputControlLayout(displayName = "Vive Lighthouse", hideInUI = true)]
public class ViveLighthouse : TrackedDevice
{
}
/// <summary>
/// An HTC Vive tracker.
/// </summary>
[InputControlLayout(displayName = "Vive Tracker")]
public class ViveTracker : TrackedDevice
{
[InputControl(noisy = true)]
public Vector3Control deviceVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
}
}
[InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class HandedViveTracker : ViveTracker
{
[InputControl]
public AxisControl grip { get; protected set; }
[InputControl]
public ButtonControl gripPressed { get; protected set; }
[InputControl]
public ButtonControl primary { get; protected set; }
[InputControl(aliases = new[] { "JoystickOrPadPressed" })]
public ButtonControl trackpadPressed { get; protected set; }
[InputControl]
public ButtonControl triggerPressed { get; protected set; }
protected override void FinishSetup()
{
grip = GetChildControl<AxisControl>("grip");
primary = GetChildControl<ButtonControl>("primary");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
base.FinishSetup();
}
}
/// <summary>
/// An Oculus Touch controller.
/// </summary>
[InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class OpenVROculusTouchController : XRControllerWithRumble
{
[InputControl]
public Vector2Control thumbstick { get; protected set; }
[InputControl]
public AxisControl trigger { get; protected set; }
[InputControl]
public AxisControl grip { get; protected set; }
// Primary & Secondary are switched in order to retain consistency with the Oculus SDK
[InputControl(aliases = new[] { "Alternate" })]
public ButtonControl primaryButton { get; protected set; }
[InputControl(aliases = new[] { "Primary" })]
public ButtonControl secondaryButton { get; protected set; }
[InputControl]
public ButtonControl gripPressed { get; protected set; }
[InputControl]
public ButtonControl triggerPressed { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxisClicked" })]
public ButtonControl thumbstickClicked { get; protected set; }
[InputControl(aliases = new[] { "primary2DAxisTouch" })]
public ButtonControl thumbstickTouched { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
thumbstick = GetChildControl<Vector2Control>("thumbstick");
trigger = GetChildControl<AxisControl>("trigger");
grip = GetChildControl<AxisControl>("grip");
primaryButton = GetChildControl<ButtonControl>("primaryButton");
secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
}
}
}
#endif