IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Editor/InputDiagnostics.cs

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2024-10-11 10:12:15 +08:00
#if UNITY_EDITOR
using UnityEngine.InputSystem.LowLevel;
namespace UnityEngine.InputSystem.Editor
{
internal class InputDiagnostics : IInputDiagnostics
{
public void OnCannotFindDeviceForEvent(InputEventPtr eventPtr)
{
Debug.LogError("Cannot find device for input event: " + eventPtr);
}
public void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device)
{
Debug.LogError(
$"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' is outdated (event time: {eventPtr.time}, device time: {device.lastUpdateTime})");
}
public void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device)
{
Debug.LogError(
$"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' has incorrect format (event format: '{eventPtr.type}', device format: '{device.stateBlock.format}')");
}
public void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device)
{
Debug.LogError($"Device '{device}' received input event '{eventPtr}' but the device is disabled");
}
}
}
#endif // UNITY_EDITOR