IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Conditions/SystemEvents/CheckMouse.cs

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C#
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2024-10-11 10:12:15 +08:00
using NodeCanvas.Framework;
using ParadoxNotion;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions
{
[Category("System Events")]
public class CheckMouse : ConditionTask<Collider>
{
public MouseInteractionTypes checkType = MouseInteractionTypes.MouseEnter;
protected override string info {
get { return checkType.ToString(); }
}
protected override bool OnCheck() { return false; }
protected override void OnEnable() {
router.onMouseEnter += OnMouseEnter;
router.onMouseExit += OnMouseExit;
router.onMouseOver += OnMouseOver;
}
protected override void OnDisable() {
router.onMouseEnter -= OnMouseEnter;
router.onMouseExit -= OnMouseExit;
router.onMouseOver -= OnMouseOver;
}
void OnMouseEnter(ParadoxNotion.EventData msg) {
if ( checkType == MouseInteractionTypes.MouseEnter ) {
YieldReturn(true);
}
}
void OnMouseExit(ParadoxNotion.EventData msg) {
if ( checkType == MouseInteractionTypes.MouseExit ) {
YieldReturn(true);
}
}
void OnMouseOver(ParadoxNotion.EventData msg) {
if ( checkType == MouseInteractionTypes.MouseOver ) {
YieldReturn(true);
}
}
}
}