513 lines
20 KiB
C#
513 lines
20 KiB
C#
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using System.Collections.Generic;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using System;
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using ES3Types;
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using ES3Internal;
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public abstract class ES3Writer : IDisposable
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{
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public ES3Settings settings;
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protected HashSet<string> keysToDelete = new HashSet<string>();
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internal bool writeHeaderAndFooter = true;
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internal bool overwriteKeys = true;
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protected int serializationDepth = 0;
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#region ES3Writer Abstract Methods
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internal abstract void WriteNull();
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internal virtual void StartWriteFile()
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{
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serializationDepth++;
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}
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internal virtual void EndWriteFile()
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{
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serializationDepth--;
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}
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internal virtual void StartWriteObject(string name)
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{
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serializationDepth++;
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}
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internal virtual void EndWriteObject(string name)
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{
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serializationDepth--;
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}
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internal virtual void StartWriteProperty(string name)
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{
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if (name == null)
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throw new ArgumentNullException("Key or field name cannot be NULL when saving data.");
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ES3Debug.Log("<b>"+name +"</b> (writing property)", null, serializationDepth);
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}
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internal virtual void EndWriteProperty(string name)
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{
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}
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internal virtual void StartWriteCollection()
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{
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serializationDepth++;
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}
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internal virtual void EndWriteCollection()
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{
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serializationDepth--;
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}
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internal abstract void StartWriteCollectionItem(int index);
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internal abstract void EndWriteCollectionItem(int index);
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internal abstract void StartWriteDictionary();
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internal abstract void EndWriteDictionary();
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internal abstract void StartWriteDictionaryKey(int index);
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internal abstract void EndWriteDictionaryKey(int index);
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internal abstract void StartWriteDictionaryValue(int index);
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internal abstract void EndWriteDictionaryValue(int index);
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public abstract void Dispose();
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#endregion
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#region ES3Writer Interface abstract methods
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internal abstract void WriteRawProperty(string name, byte[] bytes);
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internal abstract void WritePrimitive(int value);
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internal abstract void WritePrimitive(float value);
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internal abstract void WritePrimitive(bool value);
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internal abstract void WritePrimitive(decimal value);
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internal abstract void WritePrimitive(double value);
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internal abstract void WritePrimitive(long value);
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internal abstract void WritePrimitive(ulong value);
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internal abstract void WritePrimitive(uint value);
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internal abstract void WritePrimitive(byte value);
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internal abstract void WritePrimitive(sbyte value);
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internal abstract void WritePrimitive(short value);
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internal abstract void WritePrimitive(ushort value);
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internal abstract void WritePrimitive(char value);
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internal abstract void WritePrimitive(string value);
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internal abstract void WritePrimitive(byte[] value);
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#endregion
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protected ES3Writer(ES3Settings settings, bool writeHeaderAndFooter, bool overwriteKeys)
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{
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this.settings = settings;
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this.writeHeaderAndFooter = writeHeaderAndFooter;
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this.overwriteKeys = overwriteKeys;
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}
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/* User-facing methods used when writing randomly-accessible Key-Value pairs. */
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#region Write(key, value) Methods
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internal virtual void Write(string key, Type type, byte[] value)
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{
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StartWriteProperty(key);
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StartWriteObject(key);
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WriteType(type);
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WriteRawProperty("value", value);
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EndWriteObject(key);
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EndWriteProperty(key);
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MarkKeyForDeletion(key);
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}
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/// <summary>Writes a value to the writer with the given key.</summary>
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/// <param name="key">The key which uniquely identifies this value.</param>
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/// <param name="value">The value we want to write.</param>
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public virtual void Write<T>(string key, object value)
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{
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if (typeof(T) == typeof(object))
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{
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if (value == null)
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Write(typeof(System.Object), key, null);
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else
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Write(value.GetType(), key, value);
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}
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else
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Write(typeof(T), key, value);
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}
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/// <summary>Writes a value to the writer with the given key, using the given type rather than the generic parameter.</summary>
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/// <param name="key">The key which uniquely identifies this value.</param>
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/// <param name="value">The value we want to write.</param>
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/// <param name="type">The type we want to use for the header, and to retrieve an ES3Type.</param>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public virtual void Write(Type type, string key, object value)
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{
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StartWriteProperty(key);
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StartWriteObject(key);
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WriteType(type);
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WriteProperty("value", value, ES3TypeMgr.GetOrCreateES3Type(type), settings.referenceMode);
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EndWriteObject(key);
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EndWriteProperty(key);
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MarkKeyForDeletion(key);
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}
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#endregion
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#region Write(value) & Write(value, ES3Type) Methods
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/// <summary>Writes a value to the writer. Note that this should only be called within an ES3Type.</summary>
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/// <param name="value">The value we want to write.</param>
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/// <param name="memberReferenceMode">Whether we want to write UnityEngine.Object fields and properties by reference, by value, or both.</param>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public virtual void Write(object value, ES3.ReferenceMode memberReferenceMode = ES3.ReferenceMode.ByRef)
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{
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if(value == null){ WriteNull(); return; }
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var type = ES3TypeMgr.GetOrCreateES3Type(value.GetType());
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Write(value, type, memberReferenceMode);
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public virtual void Write(object value, ES3Type type, ES3.ReferenceMode memberReferenceMode = ES3.ReferenceMode.ByRef)
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{
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// Note that we have to check UnityEngine.Object types for null by casting it first, otherwise
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// it will always return false.
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if (value == null || (ES3Reflection.IsAssignableFrom(typeof(UnityEngine.Object), value.GetType()) && value as UnityEngine.Object == null))
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{
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WriteNull();
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return;
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}
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// Deal with System.Objects
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if (type == null || type.type == typeof(object))
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{
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var valueType = value.GetType();
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type = ES3TypeMgr.GetOrCreateES3Type(valueType);
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if(type == null)
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throw new NotSupportedException("Types of " + valueType + " are not supported. Please see the Supported Types guide for more information: https://docs.moodkie.com/easy-save-3/es3-supported-types/");
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if (!type.isCollection && !type.isDictionary)
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{
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StartWriteObject(null);
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WriteType(valueType);
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type.Write(value, this);
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EndWriteObject(null);
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return;
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}
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}
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if(type == null)
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throw new ArgumentNullException("ES3Type argument cannot be null.");
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if (type.isUnsupported)
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{
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if(type.isCollection || type.isDictionary)
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throw new NotSupportedException(type.type + " is not supported because it's element type is not supported. Please see the Supported Types guide for more information: https://docs.moodkie.com/easy-save-3/es3-supported-types/");
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else
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throw new NotSupportedException("Types of " + type.type + " are not supported. Please see the Supported Types guide for more information: https://docs.moodkie.com/easy-save-3/es3-supported-types/");
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}
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if (type.isPrimitive || type.isEnum)
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type.Write(value, this);
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else if (type.isCollection)
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{
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StartWriteCollection();
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((ES3CollectionType)type).Write(value, this, memberReferenceMode);
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EndWriteCollection();
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}
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else if (type.isDictionary)
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{
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StartWriteDictionary();
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((ES3DictionaryType)type).Write(value, this, memberReferenceMode);
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EndWriteDictionary();
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}
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else
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{
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if (type.type == typeof(GameObject))
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((ES3Type_GameObject)type).saveChildren = settings.saveChildren;
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StartWriteObject(null);
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if (type.isES3TypeUnityObject)
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((ES3UnityObjectType)type).WriteObject(value, this, memberReferenceMode);
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else
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type.Write(value, this);
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EndWriteObject(null);
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}
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}
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internal virtual void WriteRef(UnityEngine.Object obj)
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{
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WriteRef(obj, ES3ReferenceMgrBase.referencePropertyName);
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}
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internal virtual void WriteRef(UnityEngine.Object obj, string propertyName)
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{
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WriteRef(obj, ES3ReferenceMgrBase.referencePropertyName, ES3ReferenceMgrBase.Current);
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}
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internal virtual void WriteRef(UnityEngine.Object obj, string propertyName, ES3ReferenceMgrBase refMgr)
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{
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if (refMgr == null)
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throw new InvalidOperationException($"An Easy Save 3 Manager is required to save references. To add one to your scene, exit playmode and go to Tools > Easy Save 3 > Add Manager to Scene. Object being saved by reference is {obj.GetType()} with name {obj.name}.");
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// Get the reference ID, if it exists, and store it.
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long id = refMgr.Get(obj);
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// If reference ID doesn't exist, create reference.
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if (id == -1)
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id = refMgr.Add(obj);
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WriteProperty(propertyName, id.ToString());
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}
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#endregion
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/* Writes a property as a name value pair. */
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#region WriteProperty(name, value) methods
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/// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
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/// <param name="name">The name of the field or property.</param>
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/// <param name="value">The value we want to write.</param>
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public virtual void WriteProperty(string name, object value)
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{
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WriteProperty(name, value, settings.memberReferenceMode);
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}
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/// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
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/// <param name="name">The name of the field or property.</param>
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/// <param name="value">The value we want to write.</param>
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/// <param name="memberReferenceMode">Whether we want to write the property by reference, by value, or both.</param>
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public virtual void WriteProperty(string name, object value, ES3.ReferenceMode memberReferenceMode)
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{
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if (SerializationDepthLimitExceeded())
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return;
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StartWriteProperty(name);
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Write(value, memberReferenceMode);
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EndWriteProperty(name);
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}
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/// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
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/// <param name="name">The name of the field or property.</param>
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/// <param name="value">The value we want to write.</param>
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public virtual void WriteProperty<T>(string name, object value)
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{
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WriteProperty(name, value, ES3TypeMgr.GetOrCreateES3Type(typeof(T)), settings.memberReferenceMode);
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public virtual void WriteProperty(string name, object value, ES3Type type)
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{
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WriteProperty(name, value, type, settings.memberReferenceMode);
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public virtual void WriteProperty(string name, object value, ES3Type type, ES3.ReferenceMode memberReferenceMode)
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{
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if (SerializationDepthLimitExceeded())
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return;
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StartWriteProperty(name);
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Write(value, type, memberReferenceMode);
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EndWriteProperty(name);
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public virtual void WritePropertyByRef(string name, UnityEngine.Object value)
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{
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if (SerializationDepthLimitExceeded())
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return;
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StartWriteProperty(name);
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if(value == null)
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{
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WriteNull();
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return; };
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StartWriteObject(name);
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WriteRef(value);
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EndWriteObject(name);
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EndWriteProperty(name);
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}
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/// <summary>Writes a private property to the writer. Note that this should only be called within an ES3Type.</summary>
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/// <param name="name">The name of the property.</param>
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/// <param name="objectContainingProperty">The object containing the property we want to write.</param>
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public void WritePrivateProperty(string name, object objectContainingProperty)
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{
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var property = ES3Reflection.GetES3ReflectedProperty(objectContainingProperty.GetType(), name);
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if(property.IsNull)
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throw new MissingMemberException("A private property named "+ name + " does not exist in the type "+objectContainingProperty.GetType());
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WriteProperty(name, property.GetValue(objectContainingProperty), ES3TypeMgr.GetOrCreateES3Type(property.MemberType));
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}
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/// <summary>Writes a private field to the writer. Note that this should only be called within an ES3Type.</summary>
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/// <param name="name">The name of the field.</param>
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/// <param name="objectContainingField">The object containing the property we want to write.</param>
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public void WritePrivateField(string name, object objectContainingField)
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{
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var field = ES3Reflection.GetES3ReflectedMember(objectContainingField.GetType(), name);
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if(field.IsNull)
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throw new MissingMemberException("A private field named "+ name + " does not exist in the type "+objectContainingField.GetType());
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WriteProperty(name,field.GetValue(objectContainingField), ES3TypeMgr.GetOrCreateES3Type(field.MemberType));
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public void WritePrivateProperty(string name, object objectContainingProperty, ES3Type type)
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{
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var property = ES3Reflection.GetES3ReflectedProperty(objectContainingProperty.GetType(), name);
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if(property.IsNull)
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throw new MissingMemberException("A private property named "+ name + " does not exist in the type "+objectContainingProperty.GetType());
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WriteProperty(name, property.GetValue(objectContainingProperty), type);
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public void WritePrivateField(string name, object objectContainingField, ES3Type type)
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{
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var field = ES3Reflection.GetES3ReflectedMember(objectContainingField.GetType(), name);
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if(field.IsNull)
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throw new MissingMemberException("A private field named "+ name + " does not exist in the type "+objectContainingField.GetType());
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WriteProperty(name,field.GetValue(objectContainingField), type);
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public void WritePrivatePropertyByRef(string name, object objectContainingProperty)
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{
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var property = ES3Reflection.GetES3ReflectedProperty(objectContainingProperty.GetType(), name);
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if(property.IsNull)
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throw new MissingMemberException("A private property named "+ name + " does not exist in the type "+objectContainingProperty.GetType());
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WritePropertyByRef(name, (UnityEngine.Object)property.GetValue(objectContainingProperty));
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public void WritePrivateFieldByRef(string name, object objectContainingField)
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{
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var field = ES3Reflection.GetES3ReflectedMember(objectContainingField.GetType(), name);
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if(field.IsNull)
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throw new MissingMemberException("A private field named "+ name + " does not exist in the type "+objectContainingField.GetType());
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WritePropertyByRef(name, (UnityEngine.Object)field.GetValue(objectContainingField));
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public void WriteType(Type type)
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{
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WriteProperty(ES3Type.typeFieldName, ES3Reflection.GetTypeString(type));
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}
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#endregion
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|
#region Create methods
|
|||
|
|
|||
|
/// <summary>Creates a new ES3Writer.</summary>
|
|||
|
/// <param name="filePath">The relative or absolute path of the file we want to write to.</param>
|
|||
|
/// <param name="settings">The settings we want to use to override the default settings.</param>
|
|||
|
public static ES3Writer Create(string filePath, ES3Settings settings)
|
|||
|
{
|
|||
|
return Create(new ES3Settings(filePath, settings));
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Creates a new ES3Writer.</summary>
|
|||
|
/// <param name="settings">The settings we want to use to override the default settings.</param>
|
|||
|
public static ES3Writer Create(ES3Settings settings)
|
|||
|
{
|
|||
|
return Create(settings, true, true, false);
|
|||
|
}
|
|||
|
|
|||
|
// Implicit Stream Methods.
|
|||
|
internal static ES3Writer Create(ES3Settings settings, bool writeHeaderAndFooter, bool overwriteKeys, bool append)
|
|||
|
{
|
|||
|
var stream = ES3Stream.CreateStream(settings, (append ? ES3FileMode.Append : ES3FileMode.Write));
|
|||
|
if(stream == null)
|
|||
|
return null;
|
|||
|
return Create(stream, settings, writeHeaderAndFooter, overwriteKeys);
|
|||
|
}
|
|||
|
|
|||
|
// Explicit Stream Methods.
|
|||
|
|
|||
|
internal static ES3Writer Create(Stream stream, ES3Settings settings, bool writeHeaderAndFooter, bool overwriteKeys)
|
|||
|
{
|
|||
|
if(stream.GetType() == typeof(MemoryStream))
|
|||
|
{
|
|||
|
settings = (ES3Settings)settings.Clone();
|
|||
|
settings.location = ES3.Location.InternalMS;
|
|||
|
}
|
|||
|
|
|||
|
// Get the baseWriter using the given Stream.
|
|||
|
if(settings.format == ES3.Format.JSON)
|
|||
|
return new ES3JSONWriter(stream, settings, writeHeaderAndFooter, overwriteKeys);
|
|||
|
else
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
/*
|
|||
|
* Checks whether serialization depth limit has been exceeded
|
|||
|
*/
|
|||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|||
|
protected bool SerializationDepthLimitExceeded()
|
|||
|
{
|
|||
|
if (serializationDepth > settings.serializationDepthLimit)
|
|||
|
{
|
|||
|
ES3Debug.LogWarning("Serialization depth limit of " + settings.serializationDepthLimit + " has been exceeded, indicating that there may be a circular reference.\nIf this is not a circular reference, you can increase the depth by going to Window > Easy Save 3 > Settings > Advanced Settings > Serialization Depth Limit");
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
* Marks a key for deletion.
|
|||
|
* When merging files, keys marked for deletion will not be included.
|
|||
|
*/
|
|||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|||
|
public virtual void MarkKeyForDeletion(string key)
|
|||
|
{
|
|||
|
keysToDelete.Add(key);
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
* Merges the contents of the non-temporary file with this ES3Writer,
|
|||
|
* ignoring any keys which are marked for deletion.
|
|||
|
*/
|
|||
|
protected void Merge()
|
|||
|
{
|
|||
|
using(var reader = ES3Reader.Create(settings))
|
|||
|
{
|
|||
|
if(reader == null)
|
|||
|
return;
|
|||
|
Merge(reader);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
* Merges the contents of the ES3Reader with this ES3Writer,
|
|||
|
* ignoring any keys which are marked for deletion.
|
|||
|
*/
|
|||
|
protected void Merge(ES3Reader reader)
|
|||
|
{
|
|||
|
foreach(KeyValuePair<string,ES3Data> kvp in reader.RawEnumerator)
|
|||
|
if(!keysToDelete.Contains(kvp.Key) || kvp.Value.type == null) // Don't add keys whose data is of a type which no longer exists in the project.
|
|||
|
Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Stores the contents of the writer and overwrites any existing keys if overwriting is enabled.</summary>
|
|||
|
public virtual void Save()
|
|||
|
{
|
|||
|
Save(overwriteKeys);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>Stores the contents of the writer and overwrites any existing keys if overwriting is enabled.</summary>
|
|||
|
/// <param name="overwriteKeys">Whether we should overwrite existing keys.</param>
|
|||
|
public virtual void Save(bool overwriteKeys)
|
|||
|
{
|
|||
|
if(overwriteKeys)
|
|||
|
Merge();
|
|||
|
EndWriteFile();
|
|||
|
Dispose();
|
|||
|
|
|||
|
// If we're writing to a location which can become corrupted, rename the backup file to the file we want.
|
|||
|
// This prevents corrupt data.
|
|||
|
if(settings.location == ES3.Location.File || settings.location == ES3.Location.PlayerPrefs)
|
|||
|
ES3IO.CommitBackup(settings);
|
|||
|
}
|
|||
|
}
|