IndieGame/client/Assets/Scripts/System/PropItem/PropItemData.cs

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2024-10-11 10:12:15 +08:00

using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Ether
{
[Serializable]
public class PropItemData
{
public int itemId;
public int num;
public PropItemTable PropItemTable
{
get
{
return TableProvider.Tables.TbPropItem[itemId];
}
}
}
}