294 lines
11 KiB
C#
294 lines
11 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.7.0
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @SimpleControls: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @SimpleControls()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""SimpleControls"",
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""maps"": [
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{
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""name"": ""gameplay"",
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""id"": ""265c38f5-dd18-4d34-b198-aec58e1627ff"",
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""actions"": [
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{
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""name"": ""fire"",
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""type"": ""Button"",
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""id"": ""1077f913-a9f9-41b1-acb3-b9ee0adbc744"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": ""Tap,SlowTap"",
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""initialStateCheck"": false
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},
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{
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""name"": ""move"",
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""type"": ""Value"",
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""id"": ""50fd2809-3aa3-4a90-988e-1facf6773553"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""look"",
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""type"": ""Value"",
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""id"": ""c60e0974-d140-4597-a40e-9862193067e9"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""abb776f3-f329-4f7b-bbf8-b577d13be018"",
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""path"": ""*/{PrimaryAction}"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e1b8c4dd-7b3a-4db6-a93a-0889b59b1afc"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""Dpad"",
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""id"": ""cefc16fc-557a-44b0-939f-2ad792876b07"",
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""path"": ""Dpad"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""07244659-79df-461d-b329-defbe2fbc5f6"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""f0ec75cb-f02c-40d2-a33f-1fd6eab2ae0b"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""21fe6bfe-4721-4483-9f4a-a0031ade105c"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""2dd39746-c75c-4a11-838a-e59eacaf4e0b"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""c106d6e6-2780-47ff-b318-396171bd54cc"",
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""path"": ""<Gamepad>/rightStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""578caa03-6827-4797-adfc-a59770c437fe"",
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""path"": ""<Pointer>/delta"",
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""interactions"": """",
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""processors"": ""ScaleVector2(x=2,y=2)"",
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""groups"": """",
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""action"": ""look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// gameplay
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m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
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m_gameplay_fire = m_gameplay.FindAction("fire", throwIfNotFound: true);
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m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
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m_gameplay_look = m_gameplay.FindAction("look", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// gameplay
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private readonly InputActionMap m_gameplay;
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private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>();
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private readonly InputAction m_gameplay_fire;
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private readonly InputAction m_gameplay_move;
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private readonly InputAction m_gameplay_look;
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public struct GameplayActions
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{
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private @SimpleControls m_Wrapper;
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public GameplayActions(@SimpleControls wrapper) { m_Wrapper = wrapper; }
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public InputAction @fire => m_Wrapper.m_gameplay_fire;
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public InputAction @move => m_Wrapper.m_gameplay_move;
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public InputAction @look => m_Wrapper.m_gameplay_look;
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public InputActionMap Get() { return m_Wrapper.m_gameplay; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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public void AddCallbacks(IGameplayActions instance)
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{
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if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
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@fire.started += instance.OnFire;
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@fire.performed += instance.OnFire;
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@fire.canceled += instance.OnFire;
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@move.started += instance.OnMove;
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@move.performed += instance.OnMove;
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@move.canceled += instance.OnMove;
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@look.started += instance.OnLook;
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@look.performed += instance.OnLook;
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@look.canceled += instance.OnLook;
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}
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private void UnregisterCallbacks(IGameplayActions instance)
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{
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@fire.started -= instance.OnFire;
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@fire.performed -= instance.OnFire;
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@fire.canceled -= instance.OnFire;
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@move.started -= instance.OnMove;
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@move.performed -= instance.OnMove;
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@move.canceled -= instance.OnMove;
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@look.started -= instance.OnLook;
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@look.performed -= instance.OnLook;
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@look.canceled -= instance.OnLook;
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}
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public void RemoveCallbacks(IGameplayActions instance)
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{
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if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IGameplayActions instance)
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{
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foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public GameplayActions @gameplay => new GameplayActions(this);
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public interface IGameplayActions
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{
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void OnFire(InputAction.CallbackContext context);
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void OnMove(InputAction.CallbackContext context);
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void OnLook(InputAction.CallbackContext context);
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}
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}
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