50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Ether
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{
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public class BuildEditor
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{
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[MenuItem("打包/windows")]
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public static void BuildWindows()
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{
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List<string> sceneList = new List<string>();
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for (int i = 0; i < EditorSceneManager.sceneCountInBuildSettings; i++)
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{
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string scenePath = SceneUtility.GetScenePathByBuildIndex(i);
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if (!string.IsNullOrEmpty(scenePath))
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{
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Debug.Log($"添加场景:{scenePath}");
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sceneList.Add(scenePath);
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}
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}
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string projectRootPath = new DirectoryInfo(Application.dataPath).Parent.FullName;
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if (Directory.Exists($"{projectRootPath}/Build/Windows/"))
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{
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Directory.Delete($"{projectRootPath}/Build/Windows/", true);
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}
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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{
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scenes = sceneList.ToArray(),
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target = BuildTarget.StandaloneWindows64,
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subtarget = (int)StandaloneBuildSubtarget.Player,
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locationPathName = $"{projectRootPath}/Build/Windows/client.exe",
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};
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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Application.OpenURL($"{projectRootPath}/Build/Windows");
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Debug.Log("打包windows成功");
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}
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}
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}
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