IndieGame/client/Assets/Plugins/Animancer/Utilities/FSM/StateMachineUtilities.cs

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2024-10-11 10:12:15 +08:00
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Animancer.FSM
{
/// <summary>[Editor-Only] Utilities used by the <see cref="FSM"/> system.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/fsm">Finite State Machines</see>
/// </remarks>
/// https://kybernetik.com.au/animancer/api/Animancer.FSM/StateMachineUtilities
///
public static class StateMachineUtilities
{
/************************************************************************************************************************/
/// <summary>Draws a GUI field for the `value`.</summary>
public static T DoGenericField<T>(Rect area, string label, T value)
{
if (typeof(Object).IsAssignableFrom(typeof(T)))
{
return (T)(object)EditorGUI.ObjectField(
area, label, value as Object, typeof(T), true);
}
var stateName = value != null ? value.ToString() : "Null";
EditorGUI.LabelField(area, label, stateName);
return value;
}
/************************************************************************************************************************/
/// <summary>
/// If the <see cref="Rect.height"/> is positive, this method moves the <see cref="Rect.y"/> by that amount and
/// adds the <see cref="EditorGUIUtility.standardVerticalSpacing"/>.
/// </summary>
public static void NextVerticalArea(ref Rect area)
{
if (area.height > 0)
area.y += area.height + EditorGUIUtility.standardVerticalSpacing;
}
/************************************************************************************************************************/
}
}
#endif