IndieGame/client/Assets/Plugins/Animancer/Utilities/Transitions/AnimancerTransitionAsset.cs

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2024-10-11 10:12:15 +08:00
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using UnityEngine;
namespace Animancer
{
/// <inheritdoc/>
/// https://kybernetik.com.au/animancer/api/Animancer/AnimancerTransitionAsset
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)]
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))]
public class AnimancerTransitionAsset : AnimancerTransitionAsset<ITransition>
{
/************************************************************************************************************************/
#if UNITY_EDITOR
/// <inheritdoc/>
protected override void Reset()
{
Transition = new ClipTransition();
}
#endif
/************************************************************************************************************************/
}
}