30 lines
683 B
C#
30 lines
683 B
C#
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ether
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{
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[Category("扩展/设置玩家按键输入操作")]
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[Description("设置玩家按键输入操作")]
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[Name("设置玩家按键输入操作")]
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public class SetPlayerInputOperation : ActionTask
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{
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public BBParameter<bool> isEnabled;
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protected override string info
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{
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get { return $"玩家按键输入:{isEnabled}"; }
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}
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protected override void OnExecute()
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{
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GlobalController.SetPlayerInputOperation(isEnabled.value);
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}
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}
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}
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