IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Editor/Internal/SerializedPropertyLinqExtensions.cs

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2024-10-11 10:12:15 +08:00
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
namespace UnityEngine.InputSystem.Editor
{
internal static class SerializedPropertyLinqExtensions
{
public static IEnumerable<T> Select<T>(this SerializedProperty property, Func<SerializedProperty, T> selector)
{
if (property == null)
throw new ArgumentNullException(nameof(property));
if (selector == null)
throw new ArgumentNullException(nameof(selector));
if (property.isArray == false)
yield break;
for (var i = 0; i < property.arraySize; i++)
{
yield return selector(property.GetArrayElementAtIndex(i));
}
}
public static IEnumerable<SerializedProperty> Where(this SerializedProperty property,
Func<SerializedProperty, bool> predicate)
{
if (property == null)
throw new ArgumentNullException(nameof(property));
if (predicate == null)
throw new ArgumentNullException(nameof(predicate));
if (property.isArray == false)
yield break;
for (var i = 0; i < property.arraySize; i++)
{
var element = property.GetArrayElementAtIndex(i);
if (predicate(element))
yield return element;
}
}
public static SerializedProperty FirstOrDefault(this SerializedProperty property)
{
if (property == null)
throw new ArgumentNullException(nameof(property));
if (property.isArray == false || property.arraySize == 0)
return null;
return property.GetArrayElementAtIndex(0);
}
public static SerializedProperty FirstOrDefault(this SerializedProperty property,
Func<SerializedProperty, bool> predicate)
{
if (property == null)
throw new ArgumentNullException(nameof(property));
if (predicate == null)
throw new ArgumentNullException(nameof(predicate));
if (property.isArray == false)
return null;
for (var i = 0; i < property.arraySize; i++)
{
var arrayElementAtIndex = property.GetArrayElementAtIndex(i);
if (predicate(arrayElementAtIndex) == false)
continue;
return arrayElementAtIndex;
}
return null;
}
public static IEnumerable<SerializedProperty> Skip(this SerializedProperty property, int count)
{
if (property == null)
throw new ArgumentNullException(nameof(property));
if (count < 0)
throw new ArgumentOutOfRangeException(nameof(count));
return SkipIterator(property, count);
}
public static IEnumerable<SerializedProperty> Take(this SerializedProperty property, int count)
{
if (property == null)
throw new ArgumentNullException(nameof(property));
if (count < 0 || count > property.arraySize)
throw new ArgumentOutOfRangeException(nameof(count));
return TakeIterator(property, count);
}
private static IEnumerable<SerializedProperty> SkipIterator(SerializedProperty source, int count)
{
var enumerator = source.GetEnumerator();
while (count > 0 && enumerator.MoveNext()) count--;
if (count <= 0)
{
while (enumerator.MoveNext())
yield return (SerializedProperty)enumerator.Current;
}
}
private static IEnumerable<SerializedProperty> TakeIterator(SerializedProperty source, int count)
{
if (count > 0)
{
foreach (SerializedProperty element in source)
{
yield return element;
if (--count == 0) break;
}
}
}
}
}
#endif