IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Plugins/UI/ExtendedAxisEventData.cs

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2024-10-11 10:12:15 +08:00
#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
// AxisEventData has no ToString. But that's the only thing we add so keeping
// it internal.
internal class ExtendedAxisEventData : AxisEventData
{
public ExtendedAxisEventData(EventSystem eventSystem)
: base(eventSystem)
{
}
public override string ToString()
{
return $"MoveDir: {moveDir}\nMoveVector: {moveVector}";
}
}
}
#endif