IndieGame/client/Packages/com.unity.ugui@1.0.0/Tests/Runtime/EventSystem/InputModuleTests/PointerClickCallbackCheck.cs

14 lines
327 B
C#
Raw Normal View History

2024-10-11 10:12:15 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
{
public bool pointerDown = false;
public void OnPointerDown(PointerEventData eventData)
{
pointerDown = true;
}
}