IndieGame/client/Assets/Ether/Scripts/Module/Input/EtherInputEvent.cs

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2024-10-28 03:42:42 +08:00
using UnityEngine;
namespace Ether
{
public enum EtherInputEvent
{
[InspectorName("上")]
Up,
[InspectorName("下")]
Down,
[InspectorName("左")]
Left,
[InspectorName("右")]
Right,
[InspectorName("菜单")]
Menu,
[InspectorName("退出")]
Esc,
[InspectorName("交互1")]
Interaction1,
[InspectorName("交互2")]
Interaction2,
[InspectorName("交互3")]
Interaction3,
}
}