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/********************************************************************
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文件: FrameCodeGenerate.cs
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作者: 梦语
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邮箱: 1982614048@qq.com
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创建时间: 2024/03/29 17:28:19
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最后修改: 梦语
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最后修改时间: 2024/04/04 16:34:30
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功能: 生成界面基类
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*********************************************************************/
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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using System.Linq;
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using UnityEditor.PackageManager.UI;
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namespace Ether
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{
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public class FrameCodeGenerate
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{
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private static string templeteBaseFileName = Application.dataPath + $"/Ether/Scripts/Module/UI/Editor/FrameBaseTemplete.txt";
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public static string GenerateFrameBaseCode(string prefabPath, string baseDirectoryPath, Dictionary<string, string> componentTypeDic)
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{
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// 加载预制体
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GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
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if (prefab && PrefabUtility.IsPartOfAnyPrefab(prefab))
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{
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Transform[] childs = prefab.GetComponentsInChildren<Transform>(true);
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// 子物体路径 子物体名称 组件列表
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Dictionary<string, (string, List<string>)> componentDic = new Dictionary<string, (string, List<string>)>();
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foreach (Transform child in childs)
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{
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if (child.name == prefab.name)
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{
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continue;
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}
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(string, List<string>) childComponent = CheckClildName(child, componentTypeDic);
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string childPath = GetChildPath(child);
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if (!componentDic.ContainsKey(childPath))
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{
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componentDic.Add(childPath, childComponent);
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}
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}
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GenerateFrameBase(prefabPath, baseDirectoryPath, componentTypeDic, componentDic);
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}
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return null;
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}
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/// <summary>
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/// 检查子物体的名字,获取对应的组件
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/// </summary>
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/// <param name="child"></param>
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/// <returns></returns>
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private static (string, List<string>) CheckClildName(Transform child, Dictionary<string, string> componentTypeDic)
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{
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string input = child.name;
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string pattern = @"<(.*?)>";
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List<string> childTypeList = new List<string>();
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string childName = input;
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MatchCollection matches = Regex.Matches(input, pattern);
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foreach (Match match in matches)
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{
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childName = childName.Replace(match.Groups[0].Value, "");
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string content = match.Groups[1].Value;
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if (componentTypeDic.ContainsKey(content))
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{
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childTypeList.Add(content);
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}
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}
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return (childName, childTypeList);
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}
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/// <summary>
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/// 获取子物体的路径
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/// </summary>
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/// <param name="child"></param>
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/// <returns></returns>
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private static string GetChildPath(Transform child)
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{
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string path = child.name;
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Transform parent = child.parent;
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while (parent != null)
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{
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path = parent.name + "/" + path;
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parent = parent.parent;
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}
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//去除本身的路径
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int slashIndex = path.IndexOf("/");
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if (slashIndex >= 0)
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{
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path = path.Substring(slashIndex + 1);
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}
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return path;
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}
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private static void GenerateFrameBase(string prefabPath, string baseDirectoryPath, Dictionary<string, string> componentTypeDic, Dictionary<string, (string, List<string>)> componentDic)
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{
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string relativePrefabPath = PathTools.GetRelativePathToResources(prefabPath);
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string define = "";
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string code = "";
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string name = "";
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foreach (var component in componentDic)
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{
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name = component.Value.Item1;
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foreach (var type in component.Value.Item2)
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{
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string tempType;
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if (componentTypeDic.ContainsKey(type))
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{
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tempType = componentTypeDic[type];
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}
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else
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{
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tempType = type.ToString();
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}
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define += $"protected {tempType} _{type}{name};\n\t\t";
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code += GetCodeByComponentType(type, tempType, name, component.Key);
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}
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}
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string tempFileStr = FileTools.ReadFile(templeteBaseFileName);
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if (!string.IsNullOrEmpty(tempFileStr))
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{
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tempFileStr = tempFileStr.Replace("$FrameBaseName$", $"{Path.GetFileNameWithoutExtension(prefabPath)}Base");
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tempFileStr = tempFileStr.Replace("$PrefabPath$", relativePrefabPath);
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tempFileStr = tempFileStr.Replace("$PropertyList$", define);
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tempFileStr = tempFileStr.Replace("$PropertyInitList$", code);
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string basePath = $"{Application.dataPath}/{baseDirectoryPath}/{Path.GetFileNameWithoutExtension(prefabPath)}Base.cs";
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if (File.Exists(basePath)) File.Delete(basePath);
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FileTools.WriteFile(basePath, tempFileStr);
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}
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}
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private static string GetCodeByComponentType(string type, string componentName, string name, string path)
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{
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string code = "";
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if (type == "Go")
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{
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code = $"_{type}{name} = GetChild(\"{path}\").gameObject;\n\t\t\t";
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}
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else
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{
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code = $"_{type}{name} = GetComponent<{componentName}>(\"{path}\");\n\t\t\t";
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}
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return code;
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}
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}
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}
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