IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/InputAnalytics.cs

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2024-10-11 10:12:15 +08:00
#if UNITY_ANALYTICS || UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEngine.InputSystem.Layouts;
#if UNITY_EDITOR
using UnityEngine.InputSystem.Editor;
#endif
////FIXME: apparently shutdown events are not coming through in the analytics backend
namespace UnityEngine.InputSystem
{
internal static class InputAnalytics
{
public const string kEventStartup = "input_startup";
public const string kEventShutdown = "input_shutdown";
public static void Initialize(InputManager manager)
{
Debug.Assert(manager.m_Runtime != null);
}
public static void OnStartup(InputManager manager)
{
var data = new StartupEventData
{
version = InputSystem.version.ToString(),
};
// Collect recognized devices.
var devices = manager.devices;
var deviceList = new List<StartupEventData.DeviceInfo>();
for (var i = 0; i < devices.Count; ++i)
{
var device = devices[i];
deviceList.Add(
StartupEventData.DeviceInfo.FromDescription(device.description, device.native, device.layout));
}
data.devices = deviceList.ToArray();
// Collect unrecognized devices.
deviceList.Clear();
var availableDevices = manager.m_AvailableDevices;
var availableDeviceCount = manager.m_AvailableDeviceCount;
for (var i = 0; i < availableDeviceCount; ++i)
{
var deviceId = availableDevices[i].deviceId;
if (manager.TryGetDeviceById(deviceId) != null)
continue;
deviceList.Add(StartupEventData.DeviceInfo.FromDescription(availableDevices[i].description,
availableDevices[i].isNative));
}
data.unrecognized_devices = deviceList.ToArray();
#if UNITY_EDITOR
data.new_enabled = EditorPlayerSettingHelpers.newSystemBackendsEnabled;
data.old_enabled = EditorPlayerSettingHelpers.oldSystemBackendsEnabled;
#endif
manager.m_Runtime.RegisterAnalyticsEvent(kEventStartup, 10, 100);
manager.m_Runtime.SendAnalyticsEvent(kEventStartup, data);
}
public static void OnShutdown(InputManager manager)
{
var metrics = manager.metrics;
var data = new ShutdownEventData
{
max_num_devices = metrics.maxNumDevices,
max_state_size_in_bytes = metrics.maxStateSizeInBytes,
total_event_bytes = metrics.totalEventBytes,
total_event_count = metrics.totalEventCount,
total_frame_count = metrics.totalUpdateCount,
total_event_processing_time = (float)metrics.totalEventProcessingTime,
};
manager.m_Runtime.RegisterAnalyticsEvent(kEventShutdown, 10, 100);
manager.m_Runtime.SendAnalyticsEvent(kEventShutdown, data);
}
/// <summary>
/// Data about what configuration we start up with.
/// </summary>
/// <remarks>
/// Has data about the devices present at startup so that we can know what's being
/// used out there. Also has data about devices we couldn't recognize.
///
/// Note that we exclude devices that are always present (e.g. keyboard and mouse
/// on desktops or touchscreen on phones).
/// </remarks>
[Serializable]
public struct StartupEventData
{
public string version;
public DeviceInfo[] devices;
public DeviceInfo[] unrecognized_devices;
////REVIEW: ATM we have no way of retrieving these in the player
#if UNITY_EDITOR
public bool new_enabled;
public bool old_enabled;
#endif
[Serializable]
public struct DeviceInfo
{
public string layout;
public string @interface;
public string product;
public bool native;
public static DeviceInfo FromDescription(InputDeviceDescription description, bool native = false, string layout = null)
{
string product;
if (!string.IsNullOrEmpty(description.product) && !string.IsNullOrEmpty(description.manufacturer))
product = $"{description.manufacturer} {description.product}";
else if (!string.IsNullOrEmpty(description.product))
product = description.product;
else
product = description.manufacturer;
if (string.IsNullOrEmpty(layout))
layout = description.deviceClass;
return new DeviceInfo
{
layout = layout,
@interface = description.interfaceName,
product = product,
native = native
};
}
}
}
/// <summary>
/// Data about when after startup the user first interacted with the application.
/// </summary>
[Serializable]
public struct FirstUserInteractionEventData
{
}
/// <summary>
/// Data about what level of data we pumped through the system throughout its lifetime.
/// </summary>
[Serializable]
public struct ShutdownEventData
{
public int max_num_devices;
public int max_state_size_in_bytes;
public int total_event_bytes;
public int total_event_count;
public int total_frame_count;
public float total_event_processing_time;
}
}
}
#endif // UNITY_ANALYTICS || UNITY_EDITOR