17 lines
751 B
C#
17 lines
751 B
C#
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namespace UnityEngine.InputSystem
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{
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internal static class InputFeatureNames
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{
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public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
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public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
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public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND";
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public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS";
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public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING";
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public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS";
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#if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
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public const string kUseUIToolkitEditor = "USE_UITOOLKIT_EDITOR";
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#endif
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}
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}
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