30 lines
827 B
C#
30 lines
827 B
C#
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("✫ Utility")]
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[Description("Simply use to debug return true or false by inverting the condition if needed")]
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public class DebugCondition : ConditionTask
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{
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protected override bool OnCheck() {
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return false;
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}
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///----------------------------------------------------------------------------------------------
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///---------------------------------------UNITY EDITOR-------------------------------------------
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#if UNITY_EDITOR
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protected override void OnTaskInspectorGUI() {
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if ( UnityEngine.Application.isPlaying && UnityEngine.GUILayout.Button("Tick True") ) {
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YieldReturn(true);
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}
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}
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#endif
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}
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}
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