IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Events/DeviceConfigurationEvent.cs

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2024-10-11 10:12:15 +08:00
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
////REVIEW: should this have optional data that identifies *what* has changed?
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Indicates that the configuration of a device has changed.
/// </summary>
/// <seealso cref="InputSystem.QueueConfigChangeEvent"/>
/// <seealso cref="InputDevice.OnConfigurationChanged"/>
[StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize)]
public struct DeviceConfigurationEvent : IInputEventTypeInfo
{
public const int Type = 0x44434647;
[FieldOffset(0)]
public InputEvent baseEvent;
////REVIEW: have some kind of payload that allows indicating what changed in the config?
public FourCC typeStatic => Type;
public unsafe InputEventPtr ToEventPtr()
{
fixed(DeviceConfigurationEvent * ptr = &this)
{
return new InputEventPtr((InputEvent*)ptr);
}
}
public static DeviceConfigurationEvent Create(int deviceId, double time)
{
var inputEvent = new DeviceConfigurationEvent();
inputEvent.baseEvent = new InputEvent(Type, InputEvent.kBaseEventSize, deviceId, time);
return inputEvent;
}
}
}