33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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#if UNITY_EDITOR
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using Animancer.Units;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only] Persistent settings used by Animancer.</summary>
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/// <remarks>
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/// This asset automatically creates itself when first accessed such as when opening the
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/// <see cref="Animancer.Editor.TransitionPreviewWindow"/> or viewing an <see cref="AnimationTimeAttribute"/>.
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/// <para></para>
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/// The default location is <em>Assets/Plugins/Animancer/Editor</em>, but you can freely move it (and the whole
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/// Animancer folder) anywhere in your project.
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/// <para></para>
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/// These settings can also be accessed via the Settings in the <see cref="Tools.AnimancerToolsWindow"/>
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/// (<c>Window/Animation/Animancer Tools</c>).
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/// </remarks>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimancerSettings
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///
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[HelpURL(Strings.DocsURLs.APIDocumentation + "." + nameof(Editor) + "/" + nameof(AnimancerSettings))]
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public class AnimancerSettings : AnimancerSettingsInternal { }
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}
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#endif
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