36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
|
#if UNITY_EDITOR
|
||
|
using System.Runtime.InteropServices;
|
||
|
using UnityEngine.InputSystem.Utilities;
|
||
|
|
||
|
////REVIEW: This mechanism sucks. We should have this conversion without the device having to support it through an IOCTL. A Pointer
|
||
|
//// should just inherently have this conversion mechanism on its controls that operate in screen space.
|
||
|
|
||
|
namespace UnityEngine.InputSystem.LowLevel
|
||
|
{
|
||
|
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
||
|
internal struct QueryEditorWindowCoordinatesCommand : IInputDeviceCommandInfo
|
||
|
{
|
||
|
public static FourCC Type => new FourCC('E', 'W', 'P', 'S');
|
||
|
|
||
|
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
|
||
|
|
||
|
[FieldOffset(0)]
|
||
|
public InputDeviceCommand baseCommand;
|
||
|
|
||
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
||
|
public Vector2 inOutCoordinates;
|
||
|
|
||
|
public FourCC typeStatic => Type;
|
||
|
|
||
|
public static QueryEditorWindowCoordinatesCommand Create(Vector2 playerWindowCoordinates)
|
||
|
{
|
||
|
return new QueryEditorWindowCoordinatesCommand
|
||
|
{
|
||
|
baseCommand = new InputDeviceCommand(Type, kSize),
|
||
|
inOutCoordinates = playerWindowCoordinates
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif // UNITY_EDITOR
|