IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/SetIMECursorPositionCommand.cs

43 lines
1.2 KiB
C#
Raw Normal View History

2024-10-11 10:12:15 +08:00
using System;
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Sets the position for IME dialogs. This is in pixels, from the upper left corner going down and to the right.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public unsafe struct SetIMECursorPositionCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('I', 'M', 'E', 'P'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(float) * 2);
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
public Vector2 position
{
get { return m_Position; }
}
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
Vector2 m_Position;
public FourCC typeStatic
{
get { return Type; }
}
public static SetIMECursorPositionCommand Create(Vector2 cursorPosition)
{
return new SetIMECursorPositionCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
m_Position = cursorPosition
};
}
}
}