IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Haptics/DualMotorRumble.cs

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2024-10-11 10:12:15 +08:00
using System;
using UnityEngine.InputSystem.LowLevel;
////REVIEW: should we keep an explicit playback status? ATM calling ResumeHaptics() will re-issue last set motor speed regardless of pause state
namespace UnityEngine.InputSystem.Haptics
{
/// <summary>
/// Common implementation of dual motor rumbling.
/// </summary>
/// <remarks>
/// This struct is meant for use in devices that implement <see cref="IDualMotorRumble"/>.
/// </remarks>
internal struct DualMotorRumble
{
/// <summary>
/// Normalized [0..1] speed of the low-frequency (usually left) motor.
/// </summary>
/// <value>Speed of left motor.</value>
public float lowFrequencyMotorSpeed { get; private set; }
/// <summary>
/// Normalized [0..1] speed of the high-frequency (usually right) motor.
/// </summary>
/// <value>Speed of right motor.</value>
public float highFrequencyMotorSpeed { get; private set; }
/// <summary>
/// Whether either of the motors is currently set to non-zero speeds.
/// </summary>
/// <value>True if the motors are currently turned on.</value>
/// <remarks>
/// Does not take pausing into account, i.e. <see cref="lowFrequencyMotorSpeed"/> and/or
/// <see cref="highFrequencyMotorSpeed"/> may be non-zero but haptics on the device
/// may actually be paused with <see cref="PauseHaptics"/>.
/// </remarks>
public bool isRumbling =>
!Mathf.Approximately(lowFrequencyMotorSpeed, 0f)
|| !Mathf.Approximately(highFrequencyMotorSpeed, 0f);
/// <summary>
/// Reset motor speeds to zero but retain current values for <see cref="lowFrequencyMotorSpeed"/>
/// and <see cref="highFrequencyMotorSpeed"/>.
/// </summary>
/// <param name="device">Device to send command to.</param>
/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
public void PauseHaptics(InputDevice device)
{
if (device == null)
throw new ArgumentNullException("device");
if (!isRumbling)
return;
var command = DualMotorRumbleCommand.Create(0f, 0f);
device.ExecuteCommand(ref command);
}
/// <summary>
/// Resume haptics by setting motor speeds to the current values of <see cref="lowFrequencyMotorSpeed"/>
/// and <see cref="highFrequencyMotorSpeed"/>.
/// </summary>
/// <param name="device">Device to send command to.</param>
/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
public void ResumeHaptics(InputDevice device)
{
if (device == null)
throw new ArgumentNullException("device");
if (!isRumbling)
return;
SetMotorSpeeds(device, lowFrequencyMotorSpeed, highFrequencyMotorSpeed);
}
/// <summary>
/// Reset haptics by setting both <see cref="lowFrequencyMotorSpeed"/> and <see cref="highFrequencyMotorSpeed"/>
/// to zero.
/// </summary>
/// <param name="device">Device to send command to.</param>
/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
public void ResetHaptics(InputDevice device)
{
if (device == null)
throw new ArgumentNullException("device");
if (!isRumbling)
return;
SetMotorSpeeds(device, 0.0f, 0.0f);
}
/// <summary>
/// Set the speed of the low-frequency (usually left) and high-frequency (usually right) motor
/// on <paramref name="device"/>. Updates <see cref="lowFrequencyMotorSpeed"/> and
/// <see cref="highFrequencyMotorSpeed"/>.
/// </summary>
/// <param name="device">Device to send command to.</param>
/// <param name="lowFrequency">Speed of the low-frequency (left) motor. Normalized [0..1] value
/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
/// be clamped into range.</param>
/// <param name="highFrequency">Speed of the high-frequency (right) motor. Normalized [0..1] value
/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
/// be clamped into range.</param>
/// <remarks>
/// Sends <see cref="DualMotorRumbleCommand"/> to <paramref name="device"/>.
/// </remarks>
/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
public void SetMotorSpeeds(InputDevice device, float lowFrequency, float highFrequency)
{
if (device == null)
throw new ArgumentNullException("device");
lowFrequencyMotorSpeed = Mathf.Clamp(lowFrequency, 0.0f, 1.0f);
highFrequencyMotorSpeed = Mathf.Clamp(highFrequency, 0.0f, 1.0f);
var command = DualMotorRumbleCommand.Create(lowFrequencyMotorSpeed, highFrequencyMotorSpeed);
device.ExecuteCommand(ref command);
}
}
}