323 lines
12 KiB
C#
323 lines
12 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
////TODO: support ProcessEventsManually
|
||
|
////TODO: add way to pick by player index
|
||
|
|
||
|
// Some fields assigned through only through serialization.
|
||
|
#pragma warning disable CS0649
|
||
|
|
||
|
namespace UnityEngine.InputSystem.Samples
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A component for debugging purposes that adds an on-screen display which shows
|
||
|
/// activity on an input action over time (<see cref="InputActionVisualizer.Visualization.Interaction"/>)
|
||
|
/// or an action's current value (<see cref="InputActionVisualizer.Visualization.Value"/>).
|
||
|
/// </summary>
|
||
|
/// <seealso cref="InputControlVisualizer"/>
|
||
|
[AddComponentMenu("Input/Debug/Input Action Visualizer")]
|
||
|
[ExecuteInEditMode]
|
||
|
public class InputActionVisualizer : InputVisualizer
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The action that is being visualized. May be null.
|
||
|
/// </summary>
|
||
|
public InputAction action => m_Action;
|
||
|
|
||
|
protected void FixedUpdate()
|
||
|
{
|
||
|
if (m_Visualization != Visualization.Value || m_Action == null || m_Visualizer == null)
|
||
|
return;
|
||
|
if (InputSystem.settings.updateMode != InputSettings.UpdateMode.ProcessEventsInFixedUpdate)
|
||
|
return;
|
||
|
RecordValue(Time.fixedTime);
|
||
|
}
|
||
|
|
||
|
protected void Update()
|
||
|
{
|
||
|
if (m_Visualization != Visualization.Value || m_Action == null || m_Visualizer == null)
|
||
|
return;
|
||
|
if (InputSystem.settings.updateMode != InputSettings.UpdateMode.ProcessEventsInDynamicUpdate)
|
||
|
return;
|
||
|
RecordValue(Time.time);
|
||
|
}
|
||
|
|
||
|
protected new void OnEnable()
|
||
|
{
|
||
|
if (m_Visualization == Visualization.None)
|
||
|
return;
|
||
|
|
||
|
base.OnEnable();
|
||
|
|
||
|
ResolveAction();
|
||
|
SetupVisualizer();
|
||
|
|
||
|
if (s_EnabledInstances == null)
|
||
|
s_EnabledInstances = new List<InputActionVisualizer>();
|
||
|
if (s_EnabledInstances.Count == 0)
|
||
|
InputSystem.onActionChange += OnActionChange;
|
||
|
s_EnabledInstances.Add(this);
|
||
|
}
|
||
|
|
||
|
protected new void OnDisable()
|
||
|
{
|
||
|
base.OnDisable();
|
||
|
|
||
|
s_EnabledInstances.Remove(this);
|
||
|
if (s_EnabledInstances.Count == 0)
|
||
|
InputSystem.onActionChange -= OnActionChange;
|
||
|
|
||
|
if (m_Visualization == Visualization.Interaction && m_Action != null)
|
||
|
{
|
||
|
m_Action.started -= OnActionTriggered;
|
||
|
m_Action.performed -= OnActionTriggered;
|
||
|
m_Action.canceled -= OnActionTriggered;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected new void OnGUI()
|
||
|
{
|
||
|
if (m_Visualization == Visualization.None)
|
||
|
return;
|
||
|
|
||
|
if (Event.current.type != EventType.Repaint)
|
||
|
return;
|
||
|
|
||
|
base.OnGUI();
|
||
|
|
||
|
if (m_ShowControlName && m_ActiveControlName != null)
|
||
|
VisualizationHelpers.DrawText(m_ActiveControlName, new Vector2(m_Rect.x, m_Rect.yMax),
|
||
|
VisualizationHelpers.ValueTextStyle);
|
||
|
}
|
||
|
|
||
|
private void RecordValue(double time)
|
||
|
{
|
||
|
Debug.Assert(m_Action != null);
|
||
|
Debug.Assert(m_Visualizer != null);
|
||
|
|
||
|
var value = m_Action.ReadValueAsObject();
|
||
|
m_Visualizer.AddSample(value, time);
|
||
|
|
||
|
if (m_ShowControlName)
|
||
|
RecordControlName();
|
||
|
}
|
||
|
|
||
|
private void RecordControlName()
|
||
|
{
|
||
|
var control = m_Action.activeControl;
|
||
|
if (control == m_ActiveControl)
|
||
|
return;
|
||
|
|
||
|
m_ActiveControl = control;
|
||
|
m_ActiveControlName = control != null ? new GUIContent(control.path) : null;
|
||
|
}
|
||
|
|
||
|
private void ResolveAction()
|
||
|
{
|
||
|
// If we have a reference to an action, try that first.
|
||
|
if (m_ActionReference != null)
|
||
|
m_Action = m_ActionReference.action;
|
||
|
|
||
|
// If we didn't get an action from that but we have an action name,
|
||
|
// just search through the currently enabled actions for one that
|
||
|
// matches by name.
|
||
|
if (m_Action == null && !string.IsNullOrEmpty(m_ActionName))
|
||
|
{
|
||
|
var slashIndex = m_ActionName.IndexOf('/');
|
||
|
var mapName = slashIndex != -1 ? m_ActionName.Substring(0, slashIndex) : null;
|
||
|
var actionName = slashIndex != -1 ? m_ActionName.Substring(slashIndex + 1) : m_ActionName;
|
||
|
|
||
|
var enabledActions = InputSystem.ListEnabledActions();
|
||
|
foreach (var action in enabledActions)
|
||
|
{
|
||
|
if (string.Compare(actionName, action.name, StringComparison.InvariantCultureIgnoreCase) != 0)
|
||
|
continue;
|
||
|
|
||
|
if (mapName != null && action.actionMap != null && string.Compare(mapName, action.actionMap.name,
|
||
|
StringComparison.InvariantCultureIgnoreCase) != 0)
|
||
|
continue;
|
||
|
|
||
|
m_Action = action;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If we still don't have an action, there's nothing much for us to do.
|
||
|
// The action may show up at a later point.
|
||
|
if (m_Action == null)
|
||
|
return;
|
||
|
|
||
|
if (m_Visualization == Visualization.Interaction)
|
||
|
{
|
||
|
m_Action.performed += OnActionTriggered;
|
||
|
m_Action.started += OnActionTriggered;
|
||
|
m_Action.canceled += OnActionTriggered;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void SetupVisualizer()
|
||
|
{
|
||
|
m_Visualizer = null;
|
||
|
if (m_Action == null)
|
||
|
return;
|
||
|
|
||
|
switch (m_Visualization)
|
||
|
{
|
||
|
case Visualization.Value:
|
||
|
switch (m_Action.type)
|
||
|
{
|
||
|
case InputActionType.Button:
|
||
|
m_Visualizer = new VisualizationHelpers.ScalarVisualizer<float>
|
||
|
{
|
||
|
limitMax = 1
|
||
|
};
|
||
|
break;
|
||
|
|
||
|
case InputActionType.Value:
|
||
|
case InputActionType.PassThrough:
|
||
|
if (!string.IsNullOrEmpty(m_Action.expectedControlType))
|
||
|
{
|
||
|
var layout = InputSystem.LoadLayout(m_Action.expectedControlType);
|
||
|
if (layout != null)
|
||
|
{
|
||
|
var valueType = layout.GetValueType();
|
||
|
if (valueType == typeof(float))
|
||
|
m_Visualizer = new VisualizationHelpers.ScalarVisualizer<float>
|
||
|
{
|
||
|
limitMax = 1
|
||
|
};
|
||
|
else if (valueType == typeof(int))
|
||
|
m_Visualizer = new VisualizationHelpers.ScalarVisualizer<int>
|
||
|
{
|
||
|
limitMax = 1
|
||
|
};
|
||
|
else if (valueType == typeof(Vector2))
|
||
|
m_Visualizer = new VisualizationHelpers.Vector2Visualizer();
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case Visualization.Interaction:
|
||
|
// We don't really know which interactions are sitting on the action and its bindings
|
||
|
// and while we could do and perform work to find out, it's simpler to just wait until
|
||
|
// we get input and then whatever interactions we encounter as we go along. Also keeps
|
||
|
// the visualization a little less cluttered.
|
||
|
m_Visualizer = new VisualizationHelpers.TimelineVisualizer();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnActionDisabled()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
private void OnActionTriggered(InputAction.CallbackContext context)
|
||
|
{
|
||
|
Debug.Assert(m_Visualization == Visualization.Interaction);
|
||
|
|
||
|
var timelineName = "Default";
|
||
|
var interaction = context.interaction;
|
||
|
if (interaction != null)
|
||
|
{
|
||
|
timelineName = interaction.GetType().Name;
|
||
|
if (timelineName.EndsWith("Interaction"))
|
||
|
timelineName = timelineName.Substring(0, timelineName.Length - "Interaction".Length);
|
||
|
}
|
||
|
|
||
|
var visualizer = (VisualizationHelpers.TimelineVisualizer)m_Visualizer;
|
||
|
var timelineIndex = visualizer.GetTimeline(timelineName);
|
||
|
if (timelineIndex == -1)
|
||
|
{
|
||
|
Color color;
|
||
|
timelineIndex = visualizer.timelineCount;
|
||
|
if (timelineIndex < s_InteractionColors.Length)
|
||
|
color = s_InteractionColors[timelineIndex];
|
||
|
else
|
||
|
color = new Color(Random.value, Random.value, Random.value, 1);
|
||
|
|
||
|
visualizer.AddTimeline(timelineName, color);
|
||
|
if (timelineIndex > 0)
|
||
|
visualizer.showLegend = true;
|
||
|
}
|
||
|
|
||
|
var time = (float)context.time;
|
||
|
switch (context.phase)
|
||
|
{
|
||
|
case InputActionPhase.Canceled:
|
||
|
visualizer.AddSample(timelineIndex, 0f, time);
|
||
|
break;
|
||
|
|
||
|
case InputActionPhase.Performed:
|
||
|
visualizer.AddSample(timelineIndex, 1f, time);
|
||
|
visualizer.AddSample(timelineIndex, 0f, time);
|
||
|
break;
|
||
|
|
||
|
case InputActionPhase.Started:
|
||
|
visualizer.AddSample(timelineIndex, 0.5f, time);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (m_ShowControlName)
|
||
|
RecordControlName();
|
||
|
}
|
||
|
|
||
|
private static void OnActionChange(object actionOrMap, InputActionChange change)
|
||
|
{
|
||
|
switch (change)
|
||
|
{
|
||
|
case InputActionChange.ActionEnabled:
|
||
|
case InputActionChange.ActionMapEnabled:
|
||
|
for (var i = 0; i < s_EnabledInstances.Count; ++i)
|
||
|
if (s_EnabledInstances[i].m_Action == null)
|
||
|
{
|
||
|
s_EnabledInstances[i].ResolveAction();
|
||
|
if (s_EnabledInstances[i].m_Action != null)
|
||
|
s_EnabledInstances[i].SetupVisualizer();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case InputActionChange.ActionDisabled:
|
||
|
for (var i = 0; i < s_EnabledInstances.Count; ++i)
|
||
|
if (actionOrMap == s_EnabledInstances[i].m_Action)
|
||
|
s_EnabledInstances[i].OnActionDisabled();
|
||
|
break;
|
||
|
|
||
|
case InputActionChange.ActionMapDisabled:
|
||
|
for (var i = 0; i < s_EnabledInstances.Count; ++i)
|
||
|
if (s_EnabledInstances[i].m_Action?.actionMap == actionOrMap)
|
||
|
s_EnabledInstances[i].OnActionDisabled();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[SerializeField] private Visualization m_Visualization;
|
||
|
[SerializeField] private InputActionReference m_ActionReference;
|
||
|
[SerializeField] private string m_ActionName;
|
||
|
[SerializeField] private bool m_ShowControlName;
|
||
|
|
||
|
[NonSerialized] private InputAction m_Action;
|
||
|
[NonSerialized] private InputControl m_ActiveControl;
|
||
|
[NonSerialized] private GUIContent m_ActiveControlName;
|
||
|
|
||
|
private static List<InputActionVisualizer> s_EnabledInstances;
|
||
|
private static readonly Color[] s_InteractionColors =
|
||
|
{
|
||
|
new Color(1, 0, 0, 1),
|
||
|
new Color(0, 0, 1, 1),
|
||
|
new Color(1, 1, 0, 1),
|
||
|
new Color(1, 0, 1, 1),
|
||
|
new Color(0, 1, 1, 1),
|
||
|
new Color(0, 1, 0, 1),
|
||
|
};
|
||
|
|
||
|
public enum Visualization
|
||
|
{
|
||
|
None,
|
||
|
Value,
|
||
|
Interaction,
|
||
|
}
|
||
|
}
|
||
|
}
|