442 lines
17 KiB
C#
442 lines
17 KiB
C#
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using Animancer.Units;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using Animancer.Editor;
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using UnityEditor;
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#endif
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namespace Animancer
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{
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer/PlayableAssetTransitionAsset
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#if !UNITY_EDITOR
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[System.Obsolete(Validate.ProOnlyMessage)]
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#endif
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[CreateAssetMenu(menuName = Strings.MenuPrefix + "Playable Asset Transition", order = Strings.AssetMenuOrder + 9)]
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[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(PlayableAssetTransitionAsset))]
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public class PlayableAssetTransitionAsset : AnimancerTransitionAsset<PlayableAssetTransition>
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{
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/// <inheritdoc/>
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[Serializable]
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public new class UnShared :
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UnShared<PlayableAssetTransitionAsset, PlayableAssetTransition, PlayableAssetState>,
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PlayableAssetState.ITransition
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{ }
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}
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer/PlayableAssetTransition
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[Serializable]
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#if ! UNITY_EDITOR
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[System.Obsolete(Validate.ProOnlyMessage)]
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#endif
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public class PlayableAssetTransition : AnimancerTransition<PlayableAssetState>,
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PlayableAssetState.ITransition, IAnimationClipCollection, ICopyable<PlayableAssetTransition>
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{
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/************************************************************************************************************************/
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[SerializeField, Tooltip("The asset to play")]
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private PlayableAsset _Asset;
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/// <summary>[<see cref="SerializeField"/>] The asset to play.</summary>
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public ref PlayableAsset Asset => ref _Asset;
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/// <inheritdoc/>
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public override Object MainObject => _Asset;
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/// <summary>
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/// The <see cref="Asset"/> will be used as the <see cref="AnimancerState.Key"/> for the created state to
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/// be registered with.
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/// </summary>
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public override object Key => _Asset;
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/************************************************************************************************************************/
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[SerializeField]
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[Tooltip(Strings.Tooltips.OptionalSpeed)]
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[AnimationSpeed]
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[DefaultValue(1f, -1f)]
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private float _Speed = 1;
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/// <summary>[<see cref="SerializeField"/>]
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/// Determines how fast the animation plays (1x = normal speed, 2x = double speed).
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/// </summary>
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public override float Speed
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{
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get => _Speed;
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set => _Speed = value;
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}
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/************************************************************************************************************************/
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[SerializeField]
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[Tooltip(Strings.Tooltips.NormalizedStartTime)]
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[AnimationTime(AnimationTimeAttribute.Units.Normalized)]
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[DefaultValue(float.NaN, 0f)]
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private float _NormalizedStartTime = float.NaN;
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/// <inheritdoc/>
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public override float NormalizedStartTime
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{
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get => _NormalizedStartTime;
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set => _NormalizedStartTime = value;
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}
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/************************************************************************************************************************/
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[SerializeField]
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[Tooltip("The objects controlled by each of the tracks in the Asset")]
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#if UNITY_2020_2_OR_NEWER
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[NonReorderable]
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#endif
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private Object[] _Bindings;
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/// <summary>[<see cref="SerializeField"/>] The objects controlled by each of the tracks in the Asset.</summary>
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public ref Object[] Bindings => ref _Bindings;
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override float MaximumDuration => _Asset != null ? (float)_Asset.duration : 0;
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/// <inheritdoc/>
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public override bool IsValid
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#if UNITY_EDITOR
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=> _Asset != null;
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#else
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=> false;
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#endif
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override PlayableAssetState CreateState()
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{
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State = new PlayableAssetState(_Asset);
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State.SetBindings(_Bindings);
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return State;
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override void Apply(AnimancerState state)
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{
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ApplyDetails(state, _Speed, _NormalizedStartTime);
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base.Apply(state);
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}
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/************************************************************************************************************************/
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/// <summary>Gathers all the animations associated with this object.</summary>
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void IAnimationClipCollection.GatherAnimationClips(ICollection<AnimationClip> clips)
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=> clips.GatherFromAsset(_Asset);
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public virtual void CopyFrom(PlayableAssetTransition copyFrom)
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{
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CopyFrom((AnimancerTransition<PlayableAssetState>)copyFrom);
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if (copyFrom == null)
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{
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_Asset = default;
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_Speed = 1;
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_NormalizedStartTime = float.NaN;
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_Bindings = default;
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return;
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}
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_Asset = copyFrom._Asset;
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_Speed = copyFrom._Speed;
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_NormalizedStartTime = copyFrom._NormalizedStartTime;
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AnimancerUtilities.CopyExactArray(copyFrom._Bindings, ref _Bindings);
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}
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/************************************************************************************************************************/
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#if UNITY_EDITOR
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/************************************************************************************************************************/
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/// <inheritdoc/>
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[CustomPropertyDrawer(typeof(PlayableAssetTransition), true)]
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#if ! UNITY_EDITOR
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[System.Obsolete(Validate.ProOnlyMessage)]
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#endif
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public class Drawer : TransitionDrawer
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{
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/************************************************************************************************************************/
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/// <summary>Creates a new <see cref="Drawer"/>.</summary>
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public Drawer() : base(nameof(_Asset)) { }
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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_CurrentAsset = null;
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var height = base.GetPropertyHeight(property, label);
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if (property.isExpanded)
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{
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var bindings = property.FindPropertyRelative(nameof(_Bindings));
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if (bindings != null)
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{
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bindings.isExpanded = true;
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height -= AnimancerGUI.StandardSpacing + AnimancerGUI.LineHeight;
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}
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}
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return height;
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}
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/************************************************************************************************************************/
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private PlayableAsset _CurrentAsset;
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/// <inheritdoc/>
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protected override void DoMainPropertyGUI(Rect area, out Rect labelArea,
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SerializedProperty rootProperty, SerializedProperty mainProperty)
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{
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_CurrentAsset = mainProperty.objectReferenceValue as PlayableAsset;
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base.DoMainPropertyGUI(area, out labelArea, rootProperty, mainProperty);
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}
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/// <inheritdoc/>
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public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
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{
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base.OnGUI(area, property, label);
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_CurrentAsset = null;
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}
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/// <inheritdoc/>
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protected override void DoChildPropertyGUI(ref Rect area, SerializedProperty rootProperty,
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SerializedProperty property, GUIContent label)
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{
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var path = property.propertyPath;
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if (path.EndsWith($".{nameof(_Bindings)}"))
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{
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DoBindingsGUI(ref area, property, label);
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return;
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}
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base.DoChildPropertyGUI(ref area, rootProperty, property, label);
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}
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/************************************************************************************************************************/
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private void DoBindingsGUI(ref Rect area, SerializedProperty property, GUIContent label)
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{
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var outputCount = GetOutputCount(out var outputEnumerator, out var firstBindingIsAnimation);
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// Bindings.
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property.Next(true);
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// Array.
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property.Next(true);
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// Array Size.
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DoBindingsCountGUI(area, property, label, outputCount, firstBindingIsAnimation, out var bindingCount);
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EditorGUI.indentLevel++;
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for (int i = 0; i < bindingCount; i++)
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{
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AnimancerGUI.NextVerticalArea(ref area);
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if (!property.Next(false))
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{
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EditorGUI.LabelField(area, "Binding Count Mismatch");
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break;
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}
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// First Array Item.
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if (outputEnumerator != null && outputEnumerator.MoveNext())
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{
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DoBindingGUI(area, property, label, outputEnumerator, i);
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}
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else
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{
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var color = GUI.color;
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GUI.color = AnimancerGUI.WarningFieldColor;
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EditorGUI.PropertyField(area, property, false);
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GUI.color = color;
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}
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}
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EditorGUI.indentLevel--;
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}
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/************************************************************************************************************************/
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private int GetOutputCount(out IEnumerator<PlayableBinding> outputEnumerator, out bool firstBindingIsAnimation)
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{
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var outputCount = 0;
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firstBindingIsAnimation = false;
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if (_CurrentAsset != null)
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{
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var outputs = _CurrentAsset.outputs;
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_CurrentAsset = null;
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outputEnumerator = outputs.GetEnumerator();
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while (outputEnumerator.MoveNext())
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{
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PlayableAssetState.GetBindingDetails(
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outputEnumerator.Current, out var _, out var _, out var isMarkers);
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if (isMarkers)
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continue;
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if (outputCount == 0 && outputEnumerator.Current.outputTargetType == typeof(Animator))
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firstBindingIsAnimation = true;
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outputCount++;
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}
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outputEnumerator = outputs.GetEnumerator();
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}
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else outputEnumerator = null;
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return outputCount;
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}
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/************************************************************************************************************************/
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private void DoBindingsCountGUI(Rect area, SerializedProperty property, GUIContent label,
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int outputCount, bool firstBindingIsAnimation, out int bindingCount)
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{
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var color = GUI.color;
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var sizeArea = area;
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bindingCount = property.intValue;
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// Button to fix the number of bindings in the array.
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if (bindingCount != outputCount && !(bindingCount == 0 && outputCount == 1 && firstBindingIsAnimation))
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{
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GUI.color = AnimancerGUI.WarningFieldColor;
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var labelText = label.text;
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var style = AnimancerGUI.MiniButton;
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var countLabel = outputCount.ToString();
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var fixSizeWidth = AnimancerGUI.CalculateWidth(style, countLabel);
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var fixSizeArea = AnimancerGUI.StealFromRight(
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ref sizeArea, fixSizeWidth, AnimancerGUI.StandardSpacing);
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if (GUI.Button(fixSizeArea, countLabel, style))
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property.intValue = bindingCount = outputCount;
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label.text = labelText;
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}
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EditorGUI.PropertyField(sizeArea, property, label, false);
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GUI.color = color;
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}
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/************************************************************************************************************************/
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private void DoBindingGUI(Rect area, SerializedProperty property, GUIContent label,
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IEnumerator<PlayableBinding> outputEnumerator, int trackIndex)
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{
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CheckIfSkip:
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PlayableAssetState.GetBindingDetails(
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outputEnumerator.Current, out var name, out var bindingType, out var isMarkers);
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if (isMarkers)
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{
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outputEnumerator.MoveNext();
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goto CheckIfSkip;
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}
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label.text = name;
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var targetObject = property.serializedObject.targetObject;
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var allowSceneObjects =
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targetObject != null &&
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!EditorUtility.IsPersistent(targetObject);
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label = EditorGUI.BeginProperty(area, label, property);
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var fieldArea = area;
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var obj = property.objectReferenceValue;
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var objExists = obj != null;
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if (objExists)
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DoRemoveButtonIfNecessary(ref fieldArea, label, property, trackIndex, ref bindingType, ref obj);
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if (bindingType != null || objExists)
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{
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property.objectReferenceValue =
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EditorGUI.ObjectField(fieldArea, label, obj, bindingType, allowSceneObjects);
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}
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else
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{
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EditorGUI.LabelField(fieldArea, label);
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}
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EditorGUI.EndProperty();
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}
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/************************************************************************************************************************/
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private static void DoRemoveButtonIfNecessary(ref Rect area, GUIContent label, SerializedProperty property,
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int trackIndex, ref Type bindingType, ref Object obj)
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{
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if (trackIndex == 0 && bindingType == typeof(Animator))
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{
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DoRemoveButton(ref area, label, property, ref obj,
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"This Animation Track is the first Track" +
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" so it will automatically control the Animancer output" +
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" and likely doesn't need a binding.");
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}
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else if (bindingType == null)
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{
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DoRemoveButton(ref area, label, property, ref obj,
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"This Track doesn't need a binding.");
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bindingType = typeof(Object);
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}
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else if (!bindingType.IsAssignableFrom(obj.GetType()))
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{
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DoRemoveButton(ref area, label, property, ref obj,
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"This binding has the wrong type for this Track.");
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}
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}
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/************************************************************************************************************************/
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private static void DoRemoveButton(ref Rect area, GUIContent label, SerializedProperty property,
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ref Object obj, string tooltip)
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{
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label.tooltip = tooltip;
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GUI.color = AnimancerGUI.WarningFieldColor;
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var miniButton = AnimancerGUI.MiniButton;
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var text = label.text;
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label.text = "x";
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var xWidth = AnimancerGUI.CalculateWidth(miniButton, label);
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var xArea = AnimancerGUI.StealFromRight(
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ref area, xWidth, AnimancerGUI.StandardSpacing);
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if (GUI.Button(xArea, label, miniButton))
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property.objectReferenceValue = obj = null;
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label.text = text;
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}
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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#endif
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/************************************************************************************************************************/
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}
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}
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