50 lines
2.4 KiB
Markdown
50 lines
2.4 KiB
Markdown
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---
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uid: input-system-how-do-i
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---
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# How do I…?
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A collection of frequently asked questions, and where to find their answers in the documentation.
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How do I...?
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- [check if a specific key or button was pressed this frame?](../api/UnityEngine.InputSystem.Controls.ButtonControl.html#UnityEngine_InputSystem_Controls_ButtonControl_wasPressedThisFrame)
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- [check if any key or button was pressed](../api/UnityEngine.InputSystem.InputSystem.html#UnityEngine_InputSystem_InputSystem_onAnyButtonPress)
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- [find all connected gamepads?](../api/UnityEngine.InputSystem.Gamepad.html#UnityEngine_InputSystem_Gamepad_all)
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- [find the gamepad that the player is currently using?](../api/UnityEngine.InputSystem.Gamepad.html#UnityEngine_InputSystem_Gamepad_current)
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- [know when a new device was plugged in?](Devices.md#monitoring-devices)
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- [create my own custom devices?](HID.md#creating-a-custom-device-layout)
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- create a simple "Fire" type action?</br>
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Use the same techniques shown for the "Jump" action in the [Workflows section](Workflows.md)
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- [require a button to be held down for some duration before triggering an action?](Interactions.html#hold)
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- [use a "positive" and a "negative" button to drive an axis?](ActionBindings.html#1d-axis)
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- [create a UI to rebind input in my game?](../api/UnityEngine.InputSystem.InputActionRebindingExtensions.html)
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- [set up an Action to specifically target the left-hand XR controller?](../api/UnityEngine.InputSystem.XR.XRController.html#UnityEngine_InputSystem_XR_XRController_leftHand)
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- [make my left-hand XR controller my right-hand one?](../api/UnityEngine.InputSystem.XR.XRController.html#UnityEngine_InputSystem_XR_XRController_leftHand)
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- [get all current touches from the touchscreen?](Touch.md#reading-all-touches)
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- [deal with my gamepad data arriving in a format different from `GamepadState`?](../api/UnityEngine.InputSystem.LowLevel.GamepadState.html)
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- [force the Input System to use my own layout when the native backend discovers a specific Device?](Devices.md#native-devices)
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- [add deadzoning to my gamepad sticks?](Gamepad.md#deadzones)
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- [give my head tracking an extra update before rendering?](../api/UnityEngine.InputSystem.XR.XRHMD.html)
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- [record events flowing through the system?](Debugging.md#other-tips)
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- [see events as they're processed?](Debugging.md#other-tips)
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- [see what Devices I have and what state they're in?](Debugging.html#debugging-devices)
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