24 lines
473 B
C#
24 lines
473 B
C#
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class ExampleDirect : MonoBehaviour
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{
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void Update()
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{
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var gamepad = Gamepad.current;
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if (gamepad == null)
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{
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return; // No gamepad connected.
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}
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if (gamepad.rightTrigger.wasPressedThisFrame)
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{
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// 'Use' code here
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}
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Vector2 move = gamepad.leftStick.ReadValue();
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{
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// 'Move' code here
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}
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}
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}
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