道具编辑器
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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namespace Ether
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{
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public class PropItemTableWindow
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{
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[LabelText("道具列表")]
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[TableList(IsReadOnly = true, AlwaysExpanded = true), ShowInInspector]
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public readonly List<PropItemTableEditorPreview> propItemTableEditorPreviewList;
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public PropItemTableWindow()
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{
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propItemTableEditorPreviewList = new List<PropItemTableEditorPreview>();
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}
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}
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public class PropItemTableEditorPreview
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{
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}
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