动画控制器修改

This commit is contained in:
梦语 2024-10-29 15:14:02 +08:00
parent c2fb1cb94e
commit cfda861017
11 changed files with 224 additions and 232 deletions

File diff suppressed because one or more lines are too long

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@ -16,51 +16,51 @@ namespace Ether
{
public class ActionEvent : UnityEvent
{
private int count = 0;
public int Count { get => count; }
public int Count { get; private set; } = 0;
public object EventData { get; private set; }
public new void AddListener(UnityAction call)
{
base.AddListener(call);
count++;
Count++;
}
public new void RemoveListener(UnityAction call)
{
base.RemoveListener(call);
count--;
Count--;
}
public new void RemoveAllListeners()
{
base.RemoveAllListeners();
count = 0;
Count = 0;
}
}
public class ActionEvent<T> : UnityEvent<T>
{
private int count = 0;
public int Count { get => count; }
public int Count { get; private set; } = 0;
public object EventData { get; private set; }
public new void AddListener(UnityAction<T> call)
{
base.AddListener(call);
count++;
Count++;
}
public new void RemoveListener(UnityAction<T> call)
{
base.RemoveListener(call);
count--;
Count--;
}
public new void RemoveAllListeners()
{
base.RemoveAllListeners();
count = 0;
Count = 0;
}
}

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@ -6,6 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityTimer;
using Object = UnityEngine.Object;
namespace Ether
{
@ -32,7 +33,36 @@ namespace Ether
[PropertySpace(10)]
[ShowInInspector]
[DictionaryDrawerSettings(KeyLabel = "名称", ValueLabel = "动画资源")]
public Dictionary<string, AnimationSet> allAnimationSet = new Dictionary<string, AnimationSet>();
[OnValueChanged("OnValueChanged")]
public Dictionary<string, Object> allAnimationSet = new Dictionary<string, Object>();
private void OnValueChanged()
{
// 这里可以添加逻辑来处理值变化,例如清理无效条目
List<string> keysToRemove = new List<string>();
foreach (var pair in allAnimationSet)
{
if (!IsAllowedType(pair.Value))
{
keysToRemove.Add(pair.Key);
}
}
foreach (var key in keysToRemove)
{
allAnimationSet.Remove(key);
Debug.LogError("添加的类型只能是AnimationClip或者AnimationSet");
}
}
private bool IsAllowedType(object value)
{
if (value is AnimationClip or AnimationSet)
{
return true;
}
return false;
}
private Animator animator { get; set; }
public AnimancerComponent animancer { get; private set; }
@ -68,9 +98,14 @@ namespace Ether
public void PlayAnim(string name)
{
if (allAnimationSet.TryGetValue(name, out AnimationSet animationSet))
if (allAnimationSet.TryGetValue(name, out Object animation))
{
AnimationClip clip = animationSet.GetClip();
AnimationClip clip = animation switch
{
AnimationSet animationSet => animationSet.GetClip(),
AnimationClip animationClip => animationClip,
_ => null
};
PlayAnim(clip);
}
@ -78,18 +113,28 @@ namespace Ether
public void PlayAnim(string name, Vector2 direction)
{
if (allAnimationSet.TryGetValue(name, out AnimationSet animationSet))
if (allAnimationSet.TryGetValue(name, out Object animation))
{
AnimationClip clip = animationSet.GetClip(direction);
AnimationClip clip = animation switch
{
AnimationSet animationSet => animationSet.GetClip(direction),
AnimationClip animationClip => animationClip,
_ => null
};
PlayAnim(clip);
}
}
public void PlayAnim(string name, Action endCallback)
{
if (allAnimationSet.TryGetValue(name, out AnimationSet animationSet))
if (allAnimationSet.TryGetValue(name, out Object animation))
{
AnimationClip clip = animationSet.GetClip();
AnimationClip clip = animation switch
{
AnimationSet animationSet => animationSet.GetClip(),
AnimationClip animationClip => animationClip,
_ => null
};
PlayAnim(clip);
}
@ -109,9 +154,14 @@ namespace Ether
{
if (isPlayDisable)
{
if (allAnimationSet.TryGetValue(disablePlayAnim, out AnimationSet animationSet))
if (allAnimationSet.TryGetValue(disablePlayAnim, out Object animation))
{
AnimationClip clip = animationSet.GetClip();
AnimationClip clip = animation switch
{
AnimationSet animationSet => animationSet.GetClip(),
AnimationClip animationClip => animationClip,
_ => null
};
if (clip)
{

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@ -250,13 +250,6 @@ namespace Ether
}
#endregion
#region
Dictionary<string, Delegate> eventCache = new Dictionary<string, Delegate>();
#endregion
//========================================= 事件工具 ============================================
#region

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@ -10,7 +10,6 @@ GameObject:
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@ -64,8 +63,8 @@ MonoBehaviour:
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@ -110,27 +109,6 @@ MonoBehaviour:
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