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@ -29,37 +29,41 @@ namespace Ether
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{
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IntervalDic.Clear();
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string processingText = text;
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string pattern = "<.*?>";
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Match match = Regex.Match(processingText, pattern);
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while (match.Success)
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{
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string label = match.Value.Substring(1, match.Length - 2);
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string processingText = text;
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if (float.TryParse(label, out float result))
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if (!string.IsNullOrEmpty(text))
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{
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IntervalDic[match.Index - 1] = result;
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string pattern = "<.*?>";
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Match match = Regex.Match(processingText, pattern);
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while (match.Success)
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{
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string label = match.Value.Substring(1, match.Length - 2);
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if (float.TryParse(label, out float result))
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{
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IntervalDic[match.Index - 1] = result;
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}
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processingText = processingText.Remove(match.Index, match.Length);
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if (Regex.IsMatch(label, "^sprite=.+"))
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{
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processingText = processingText.Insert(match.Index, "*");
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}
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match = Regex.Match(processingText, pattern);
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}
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// . 代表任意字符!!!
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// * 代表前一个字符出现零次或多次
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// + 代表前一个字符出现一次或多次
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// ? 代表前一个字符出现零次或一次
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pattern = @"(<(\d+)(\.\d+)?>)|(</r>)|(<r=.*?>)";
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processingText = Regex.Replace(processingText, pattern, "");
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processingText = text;
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}
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processingText = processingText.Remove(match.Index, match.Length);
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if (Regex.IsMatch(label, "^sprite=.+"))
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{
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processingText = processingText.Insert(match.Index, "*");
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}
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match = Regex.Match(processingText, pattern);
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}
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// . 代表任意字符!!!
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// * 代表前一个字符出现零次或多次
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// + 代表前一个字符出现一次或多次
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// ? 代表前一个字符出现零次或一次
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pattern = @"(<(\d+)(\.\d+)?>)|(</r>)|(<r=.*?>)";
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processingText = Regex.Replace(processingText, pattern, "");
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processingText = text;
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return processingText;
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}
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}
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@ -1,12 +1,42 @@
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Ether
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{
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public class ToggleEx : MonoBehaviour
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{
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public class ToggleEx : MonoBehaviour, IPointerClickHandler
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{
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[LabelText("选择状态显示")]
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public GameObject checkRoot;
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}
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[LabelText("非选择状态显示")]
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public GameObject uncheckRoot;
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[LabelText("选择状态")]
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public bool isOn
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{
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set
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{
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SetIsOnState();
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}
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get => isOn;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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isOn = !isOn;
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SetIsOnState();
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}
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private void SetIsOnState()
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{
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checkRoot.SetActive(isOn);
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uncheckRoot.SetActive(!isOn);
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}
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}
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: de41a70ead12af544a4e99a925b269d2
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -229,8 +229,6 @@ MonoBehaviour:
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- {fileID: 3289614238733425816, guid: 0ebe8a92216c64e4da431cc8ec8366b0, type: 3}
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@ -250,4 +248,12 @@ MonoBehaviour:
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Normal file
443
client/Assets/Scenes/Test.unity
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|
||||
RecentlyUsedSceneGuid-9:
|
||||
RecentlyUsedSceneGuid-8:
|
||||
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-9:
|
||||
value: 07020c0707010d0c0e585a7a16770a4440154e2f2a7d72687e7d4466bbb46568
|
||||
flags: 0
|
||||
UIBuilder.DisableMouseWheelZooming:
|
||||
value: 2550581500
|
||||
flags: 0
|
||||
|
Loading…
Reference in New Issue
Block a user