1、添加选择列表 2、删除多余资源

This commit is contained in:
梦语 2024-10-28 01:06:41 +08:00
parent 121f879b97
commit f909e51ef3
2012 changed files with 3626 additions and 179119 deletions

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@ -1 +1 @@
{"framePrefabPath":"Resources/Prefabs/Frames","frameScriptPath":"Scripts/Frame","frameBaseScriptPath":"Scripts/AutoGenerated/FrameBase","componentTypeDic":{"BtnEx":"ButtonEx","Btn":"Button","Image":"Image","Go":"GameObject","Trans":"Transform","Text":"TextMeshProUGUI","SRContent":"ScrollContent","ScrollRect":"ScrollRect","Animator":"Animator"}}
{"framePrefabPath":"Resources/Prefabs/Frames","frameScriptPath":"Scripts/Frame","frameBaseScriptPath":"Scripts/AutoGenerated/FrameBase","componentTypeDic":{"BtnEx":"ButtonEx","Btn":"Button","Image":"Image","Go":"GameObject","Trans":"Transform","Text":"TextMeshProUGUI","SRContent":"ScrollContent","ScrollRect":"ScrollRect","Animator":"Animator","ToggleGroupEx":"ToggleGroupEx","ToggleEx":"ToggleEx"}}

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@ -1,48 +0,0 @@

//using System.Collections;
//using System.Collections.Generic;
//using System.Text;
//using UnityEngine;
//namespace Ether
//{
// public static class GenerateInputScript
// {
// private static string inputFunctionCfgPath = PathTools.InputFunctionConfig;
// private static string generatePath = PathTools.EtherInputTypePath;
// private static string tempPath = PathTools.InputActionDataTempPath;
// public static bool Generate()
// {
// if (!FileTools.FileExists(inputFunctionCfgPath))
// {
// return false;
// }
// if (!FileTools.ReadFileForJson(PathTools.InputFunctionConfig, out InputFunctionConfig inputFunctionCfg))
// {
// return false;
// }
// List<InputFunctionClass> functionList = inputFunctionCfg.functionList;
// string template = FileTools.ReadFile(tempPath);
// string str = "";
// foreach (InputFunctionClass function in functionList)
// {
// if (!string.IsNullOrEmpty(function.inputKeyName))
// {
// str += "\t\t" + function.inputKeyName + ",\n";
// }
// }
// string outStr = template.Replace("%Content%", str);
// FileTools.WriteFile(generatePath, outStr);
// return true;
// }
// }
//}

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@ -1,7 +0,0 @@
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@ -1,173 +0,0 @@
//using Ether;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using UnityEditor;
//using UnityEngine;
//using UnityEngine.UIElements;
//public class InputEditor : EditorWindow
//{
// [SerializeField]
// private VisualTreeAsset m_VisualTreeAsset = default;
// [SerializeField]
// private VisualTreeAsset inputEditorItem = default;
// [SerializeField]
// private StyleSheet styleSheet = default;
// [MenuItem("配置/输入系统/输入配置")]
// public static void ShowExample()
// {
// InputEditor wnd = GetWindow<InputEditor>();
// wnd.titleContent = new GUIContent("输入配置");
// }
// VisualElement root;
// ListView listView;
// public void CreateGUI()
// {
// root = rootVisualElement;
// m_VisualTreeAsset.CloneTree(root);
// root.styleSheets.Add(styleSheet);
// listView = root.Q<ListView>("ItemList");
// LoadItemListData();
// SetListViewData();
// root.Q<VisualElement>("BtnList").Q<Button>("SaveBtn").clicked += () =>
// {
// Debug.Log("点击了确认按钮");
// ConfirmConfig.tips = "是否确认保存当前设置?";
// ConfirmConfig.confirmAction = () =>
// {
// lastItemList = JsonTools.Clone(itemList);
// if (!FileTools.WriteFileForJson(PathTools.InputFunctionConfig, new InputFunctionConfig()
// {
// functionList = itemList,
// }))
// {
// Debug.LogError("保存当前设置失败!");
// ShowNotification(new GUIContent("保存当前设置失败!"));
// return;
// }
// if (GenerateInputScript.Generate())
// {
// ShowNotification(new GUIContent("已保存当前设置!"));
// AssetDatabase.Refresh();
// }
// else
// {
// Debug.LogError("生成对应输入配置代码出错!");
// ShowNotification(new GUIContent("生成对应输入配置代码出错!"));
// }
// };
// ConfirmConfig.ShowConfirmWindow();
// };
// root.Q<VisualElement>("BtnList").Q<Button>("ResetBtn").clicked += () =>
// {
// Debug.Log("点击了还原按钮");
// ConfirmConfig.tips = "是否还原成打开时的设置?";
// ConfirmConfig.confirmAction = () =>
// {
// ShowNotification(new GUIContent("已还原成打开时的设置!"));
// itemList.Clear();
// foreach (var item in lastItemList)
// {
// List<string> tempList = new List<string>();
// itemList.Add(new InputFunctionClass()
// {
// inputKeyType = item.inputKeyType,
// inputKeyName = item.inputKeyName,
// });
// }
// listView.Rebuild();
// };
// ConfirmConfig.ShowConfirmWindow();
// };
// root.Q<VisualElement>("BtnList").Q<Button>("ClearBtn").clicked += () =>
// {
// Debug.Log("点击了清空按钮");
// ConfirmConfig.tips = "是否清空当前设置?";
// ConfirmConfig.confirmAction = () =>
// {
// ShowNotification(new GUIContent("已清空当前设置!"));
// itemList.Clear();
// listView.Rebuild();
// };
// ConfirmConfig.ShowConfirmWindow();
// };
// }
// private void LoadItemListData()
// {
// string functionCfgPath = PathTools.InputFunctionConfig;
// if (!FileTools.FileExists(functionCfgPath))
// {
// itemList = new List<InputFunctionClass>();
// lastItemList = new List<InputFunctionClass>();
// return;
// }
// if (FileTools.ReadFileForJson<InputFunctionConfig>(functionCfgPath, out InputFunctionConfig cfg))
// {
// itemList = cfg.functionList;
// lastItemList = JsonTools.Clone(itemList);
// }
// }
// private List<InputFunctionClass> itemList;
// private List<InputFunctionClass> lastItemList;
// /// <summary>
// /// 设置listview数据
// /// </summary>
// private void SetListViewData()
// {
// Func<VisualElement> makeItem = () => inputEditorItem.CloneTree();
// Action<VisualElement, int> bindItem = (item, index) =>
// {
// if (index < itemList.Count)
// {
// if (itemList[index] == null)
// {
// itemList[index] = new InputFunctionClass();
// }
// EnumField actionType = item.Q<EnumField>("ActionType");
// TextField actionName = item.Q<TextField>("ActionName");
// actionType.value = itemList[index].inputKeyType;
// actionName.value = itemList[index].inputKeyName;
// actionType.RegisterValueChangedCallback(evt =>
// {
// itemList[index].inputKeyType = (InputKeyType)evt.newValue;
// });
// actionName.RegisterValueChangedCallback(evt =>
// {
// itemList[index].inputKeyName = evt.newValue;
// });
// }
// };
// listView.fixedItemHeight = 90; //根据需要高度调整数值
// listView.itemsSource = itemList;
// listView.makeItem = makeItem;
// listView.bindItem = bindItem;
// }
//}

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<ui:VisualElement name="BtnList" style="flex-grow: 1; height: 50px; min-height: 50px; max-height: 50px; flex-direction: row; align-items: center; justify-content: center;">
<ui:Button text="保存" parse-escape-sequences="true" display-tooltip-when-elided="true" name="SaveBtn" style="height: 37px; width: 33%; -unity-font: resource(&apos;Font/AlimamaDongFangDaKai&apos;); -unity-font-definition: initial; font-size: 18px; margin-right: 0; margin-left: 0; padding-right: 6px; padding-left: 6px;" />
<ui:Button text="还原" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ResetBtn" style="height: 37px; width: 33%; -unity-font: resource(&apos;Font/AlimamaDongFangDaKai&apos;); -unity-font-definition: initial; font-size: 18px; margin-left: 0; margin-right: 0;" />
<ui:Button text="清空" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ClearBtn" style="height: 37px; width: 33%; -unity-font: resource(&apos;Font/AlimamaDongFangDaKai&apos;); -unity-font-definition: initial; font-size: 18px; margin-left: 0; margin-right: 0;" />
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<ui:EnumField label="事件类型" type="Ether.InputKeyType, Ether" name="ActionType" include-obsolete-values="true" style="flex-grow: 0; flex-shrink: 0; height: 44px; align-items: center; font-size: 16px; -unity-font: resource(&apos;Font/AlimamaDongFangDaKai&apos;); -unity-font-definition: initial;" />
<ui:TextField picking-mode="Ignore" label="事件名称" name="ActionName" style="font-size: 16px; -unity-font: resource(&apos;Font/AlimamaDongFangDaKai&apos;); -unity-font-definition: initial; height: 37px; align-items: flex-start;" />
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@ -1,41 +1,141 @@
using Sirenix.OdinInspector;
using System;
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Ether
{
public class ToggleEx : MonoBehaviour, IPointerClickHandler
[RequireComponent(typeof(Image))]
public class ToggleEx : SerializedMonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
{
[LabelText("选择状态显示")]
[LabelText("选择状态显示")] [PropertyOrder(1)]
public GameObject checkRoot;
[LabelText("非选择状态显示")]
[LabelText("非选择状态显示")][PropertyOrder(2)]
public GameObject uncheckRoot;
[PropertySpace(20)]
[LabelText("选择状态")]
public bool isOn
[ShowInInspector]
[PropertyOrder(3)]
public bool IsOn
{
set
{
isOn = value;
SetIsOnState();
}
get => isOn;
}
private bool isOn;
[PropertySpace(20)]
[LabelText("组")]
[PropertyOrder(4)]
public ToggleGroupEx toggleGroup;
/// <summary>
/// 值改变事件
/// </summary>
public ActionEvent<bool> OnValueChange { get; } = new ActionEvent<bool>();
private void Awake()
{
if (toggleGroup)
{
toggleGroup.AddToggle(this);
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (toggleGroup != null && IsOn)
{
return;
}
isOn = !isOn;
SetIsOnState();
OnValueChange.Invoke(IsOn);
}
private void SetIsOnState()
{
checkRoot.SetActive(isOn);
uncheckRoot.SetActive(!isOn);
checkRoot?.SetActive(isOn);
uncheckRoot?.SetActive(!isOn);
if (isOn && toggleGroup != null)
{
toggleGroup.SetToggleSelected(this);
}
}
// 在编辑器模式下,当脚本中的公共变量发生变化时调用此方法
private void OnValidate()
{
// 如果在编辑器模式下,提示用户检查这些字段是否已分配
#if UNITY_EDITOR
if (uncheckRoot == null)
{
Transform trans = transform.Find("Uncheck");
if (trans != null)
{
uncheckRoot = trans.gameObject;
}
else
{
uncheckRoot = new GameObject("Uncheck", typeof(RectTransform));
uncheckRoot.transform.SetParent(transform);
}
uncheckRoot.transform.localPosition = Vector3.zero;
RectTransform rect = uncheckRoot.GetComponent<RectTransform>();
rect.anchorMin = Vector2.zero;
rect.anchorMax = new Vector2(1, 1);
rect.sizeDelta = Vector2.zero;
}
if (checkRoot == null)
{
Transform trans = transform.Find("Check");
if (trans != null)
{
checkRoot = trans.gameObject;
}
else
{
checkRoot = new GameObject("Check", typeof(RectTransform));
checkRoot.transform.SetParent(transform);
}
checkRoot.transform.localPosition = Vector3.zero;
RectTransform rect = checkRoot.GetComponent<RectTransform>();
rect.anchorMin = Vector2.zero;
rect.anchorMax = new Vector2(1, 1);
rect.sizeDelta = Vector2.zero;
}
Image img = GetComponent<Image>();
if (img.color.a != 0)
{
img.color = new Color(1, 1, 1, 0);
}
#endif
}
public void OnPointerDown(PointerEventData eventData)
{
}
public void OnPointerUp(PointerEventData eventData)
{
}
}
}

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@ -0,0 +1,68 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ether
{
public class ToggleGroupEx : MonoBehaviour
{
private List<ToggleEx> toggles = new List<ToggleEx>();
[ShowInInspector]
private int selectIndex = 0;
public int SelectIndex
{
set
{
selectIndex = value;
if (selectIndex >= 0 && selectIndex < toggles.Count)
{
toggles[value].IsOn = true;
}
else
{
Debug.LogError("SelectIndex超出索引范围");
}
}
get => selectIndex;
}
/// <summary>
/// 值改变事件
/// </summary>
public ActionEvent<int> OnValueChange { get; } = new ActionEvent<int>();
public void AddToggle(ToggleEx toggle)
{
toggle.IsOn = false;
toggles.Add(toggle);
}
public void SetToggleSelected(ToggleEx selectedToggle)
{
for (int i = 0; i < toggles.Count; i++)
{
ToggleEx toggle = toggles[i];
if (toggle != selectedToggle)
{
toggle.IsOn = false;
}
else
{
selectIndex = i;
}
}
OnValueChange.Invoke(selectIndex);
}
private void OnDestroy()
{
toggles.Clear();
}
}
}

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@ -35,6 +35,15 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Esc"",
""type"": ""Button"",
""id"": ""7a5a953e-38ab-4ea3-9d1c-103b57cace2e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -95,23 +104,12 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
},
{
""name"": """",
""id"": ""78ba69b8-2919-4a9e-b218-460c068f8bf2"",
""path"": ""<Gamepad>/dpad"",
""id"": ""18408572-c2a7-41ec-a85c-f53d429cffef"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""6b8171dd-468f-4ad3-b11d-481532be2844"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""action"": ""Esc"",
""isComposite"": false,
""isPartOfComposite"": false
}
@ -123,6 +121,7 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
// PC
m_PC = asset.FindActionMap("PC", throwIfNotFound: true);
m_PC_Move = m_PC.FindAction("Move", throwIfNotFound: true);
m_PC_Esc = m_PC.FindAction("Esc", throwIfNotFound: true);
}
public void Dispose()
@ -185,11 +184,13 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
private readonly InputActionMap m_PC;
private List<IPCActions> m_PCActionsCallbackInterfaces = new List<IPCActions>();
private readonly InputAction m_PC_Move;
private readonly InputAction m_PC_Esc;
public struct PCActions
{
private @ReInputActions m_Wrapper;
public PCActions(@ReInputActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_PC_Move;
public InputAction @Esc => m_Wrapper.m_PC_Esc;
public InputActionMap Get() { return m_Wrapper.m_PC; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -202,6 +203,9 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Esc.started += instance.OnEsc;
@Esc.performed += instance.OnEsc;
@Esc.canceled += instance.OnEsc;
}
private void UnregisterCallbacks(IPCActions instance)
@ -209,6 +213,9 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Esc.started -= instance.OnEsc;
@Esc.performed -= instance.OnEsc;
@Esc.canceled -= instance.OnEsc;
}
public void RemoveCallbacks(IPCActions instance)
@ -229,5 +236,6 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
public interface IPCActions
{
void OnMove(InputAction.CallbackContext context);
void OnEsc(InputAction.CallbackContext context);
}
}

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@ -13,6 +13,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Esc",
"type": "Button",
"id": "7a5a953e-38ab-4ea3-9d1c-103b57cace2e",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -73,23 +82,12 @@
},
{
"name": "",
"id": "78ba69b8-2919-4a9e-b218-460c068f8bf2",
"path": "<Gamepad>/dpad",
"id": "18408572-c2a7-41ec-a85c-f53d429cffef",
"path": "<Keyboard>/escape",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "6b8171dd-468f-4ad3-b11d-481532be2844",
"path": "<Gamepad>/leftStick",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"action": "Esc",
"isComposite": false,
"isPartOfComposite": false
}

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@ -24,11 +24,14 @@ namespace Ether
public FrameData FrameData { get; private set; }
public OpenFrameData OpenFrameData;
public DictionaryEx<string, FrameBase> subFrames = new DictionaryEx<string, FrameBase>();
protected FrameBase()
{
FrameData = new FrameData();
OpenFrameData = new OpenFrameData();
UIElementAttribute elementAttribute = GetType().GetCustomAttribute<UIElementAttribute>();
FrameData.PrefabPath = (elementAttribute != null && !string.IsNullOrEmpty(elementAttribute.framePrefabPath)) ? elementAttribute.framePrefabPath : PrefabPath;
FrameData.Tier = elementAttribute == null ? FrameTier.Middle : elementAttribute.tier;
@ -64,10 +67,13 @@ namespace Ether
/// </summary>
public void ShowFrame(OpenFrameData openFrameData, Action callback = null)
{
FrameData.OpenFrameData = openFrameData;
if (openFrameData != null)
{
OpenFrameData = openFrameData ;
}
BindRoot();
FrameData.Root.transform.SetAsLastSibling();
Debug.Log($"界面{FrameData.FrameName}打开");
BindRoot();
OnOpenAnim();
OnInit();
OnSubscribe();
@ -104,9 +110,9 @@ namespace Ether
public void Close()
{
//如果是子界面的话使用父界面的关闭
if (FrameData.OpenFrameData != null && FrameData.OpenFrameData.ParentFrameData != null)
if (OpenFrameData.ParentFrameData != null)
{
FrameBase parentFrameBase = UIManager.Inst.GetFrame(FrameData.OpenFrameData.ParentFrameData.parentFrameName);
FrameBase parentFrameBase = UIManager.Inst.GetFrame(OpenFrameData.ParentFrameData.parentFrameName);
parentFrameBase.CloseSubFrame(FrameData.FrameName);
return;
}

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@ -29,8 +29,6 @@ namespace Ether
/// </summary>
public GameObject Root;
public OpenFrameData OpenFrameData;
}
public class OpenFrameData : DataBase

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@ -169,6 +169,10 @@ namespace Ether
switch (frame.FrameData.FrameType)
{
case FrameType.Frame:
if (openFrameData != null && openFrameData.ParentFrameData != null)
{
break;
}
frameOpenStack.Add(name);
string str = "当前打开的界面 ";
foreach (var node in frameOpenStack)
@ -224,10 +228,10 @@ namespace Ether
if (frame.FrameData != null && !string.IsNullOrEmpty(frame.FrameData.PrefabPath))
{
Transform parent;
if (frame.FrameData.OpenFrameData != null && frame.FrameData.OpenFrameData.ParentFrameData != null
&& frame.FrameData.OpenFrameData.ParentFrameData.parent != null)
if (frame.OpenFrameData != null && frame.OpenFrameData.ParentFrameData != null
&& frame.OpenFrameData.ParentFrameData.parent != null)
{
parent = frame.FrameData.OpenFrameData.ParentFrameData.parent;
parent = frame.OpenFrameData.ParentFrameData.parent;
}else{
parent = GetTier(frame.FrameData.Tier);
}

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