1、添加选择列表 2、删除多余资源
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{"framePrefabPath":"Resources/Prefabs/Frames","frameScriptPath":"Scripts/Frame","frameBaseScriptPath":"Scripts/AutoGenerated/FrameBase","componentTypeDic":{"BtnEx":"ButtonEx","Btn":"Button","Image":"Image","Go":"GameObject","Trans":"Transform","Text":"TextMeshProUGUI","SRContent":"ScrollContent","ScrollRect":"ScrollRect","Animator":"Animator"}}
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{"framePrefabPath":"Resources/Prefabs/Frames","frameScriptPath":"Scripts/Frame","frameBaseScriptPath":"Scripts/AutoGenerated/FrameBase","componentTypeDic":{"BtnEx":"ButtonEx","Btn":"Button","Image":"Image","Go":"GameObject","Trans":"Transform","Text":"TextMeshProUGUI","SRContent":"ScrollContent","ScrollRect":"ScrollRect","Animator":"Animator","ToggleGroupEx":"ToggleGroupEx","ToggleEx":"ToggleEx"}}
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@ -1,48 +0,0 @@
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//using System.Collections;
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//using System.Collections.Generic;
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//using System.Text;
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//using UnityEngine;
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//namespace Ether
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//{
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// public static class GenerateInputScript
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// {
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// private static string inputFunctionCfgPath = PathTools.InputFunctionConfig;
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// private static string generatePath = PathTools.EtherInputTypePath;
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// private static string tempPath = PathTools.InputActionDataTempPath;
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// public static bool Generate()
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// {
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// if (!FileTools.FileExists(inputFunctionCfgPath))
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// {
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// return false;
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// }
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// if (!FileTools.ReadFileForJson(PathTools.InputFunctionConfig, out InputFunctionConfig inputFunctionCfg))
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// {
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// return false;
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// }
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// List<InputFunctionClass> functionList = inputFunctionCfg.functionList;
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// string template = FileTools.ReadFile(tempPath);
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// string str = "";
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// foreach (InputFunctionClass function in functionList)
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// {
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// if (!string.IsNullOrEmpty(function.inputKeyName))
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// {
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// str += "\t\t" + function.inputKeyName + ",\n";
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// }
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// }
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// string outStr = template.Replace("%Content%", str);
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// FileTools.WriteFile(generatePath, outStr);
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// return true;
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// }
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// }
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//}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: b7b038daa103f9b438bc038118534040
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,173 +0,0 @@
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//using Ether;
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//using System;
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//using System.Collections.Generic;
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//using System.Linq;
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//using UnityEditor;
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//using UnityEngine;
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//using UnityEngine.UIElements;
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//public class InputEditor : EditorWindow
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//{
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// [SerializeField]
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// private VisualTreeAsset m_VisualTreeAsset = default;
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// [SerializeField]
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// private VisualTreeAsset inputEditorItem = default;
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// [SerializeField]
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// private StyleSheet styleSheet = default;
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// [MenuItem("配置/输入系统/输入配置")]
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// public static void ShowExample()
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// {
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// InputEditor wnd = GetWindow<InputEditor>();
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// wnd.titleContent = new GUIContent("输入配置");
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// }
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// VisualElement root;
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// ListView listView;
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// public void CreateGUI()
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// {
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// root = rootVisualElement;
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// m_VisualTreeAsset.CloneTree(root);
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// root.styleSheets.Add(styleSheet);
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// listView = root.Q<ListView>("ItemList");
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// LoadItemListData();
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// SetListViewData();
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// root.Q<VisualElement>("BtnList").Q<Button>("SaveBtn").clicked += () =>
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// {
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// Debug.Log("点击了确认按钮");
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// ConfirmConfig.tips = "是否确认保存当前设置?";
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// ConfirmConfig.confirmAction = () =>
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// {
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// lastItemList = JsonTools.Clone(itemList);
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// if (!FileTools.WriteFileForJson(PathTools.InputFunctionConfig, new InputFunctionConfig()
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// {
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// functionList = itemList,
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// }))
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// {
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// Debug.LogError("保存当前设置失败!");
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// ShowNotification(new GUIContent("保存当前设置失败!"));
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// return;
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// }
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// if (GenerateInputScript.Generate())
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// {
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// ShowNotification(new GUIContent("已保存当前设置!"));
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// AssetDatabase.Refresh();
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// }
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// else
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// {
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// Debug.LogError("生成对应输入配置代码出错!");
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// ShowNotification(new GUIContent("生成对应输入配置代码出错!"));
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// }
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// };
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// ConfirmConfig.ShowConfirmWindow();
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// };
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// root.Q<VisualElement>("BtnList").Q<Button>("ResetBtn").clicked += () =>
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// {
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// Debug.Log("点击了还原按钮");
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// ConfirmConfig.tips = "是否还原成打开时的设置?";
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// ConfirmConfig.confirmAction = () =>
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// {
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// ShowNotification(new GUIContent("已还原成打开时的设置!"));
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// itemList.Clear();
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// foreach (var item in lastItemList)
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// {
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// List<string> tempList = new List<string>();
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// itemList.Add(new InputFunctionClass()
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// {
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// inputKeyType = item.inputKeyType,
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// inputKeyName = item.inputKeyName,
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// });
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// }
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// listView.Rebuild();
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// };
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// ConfirmConfig.ShowConfirmWindow();
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// };
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// root.Q<VisualElement>("BtnList").Q<Button>("ClearBtn").clicked += () =>
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// {
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// Debug.Log("点击了清空按钮");
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// ConfirmConfig.tips = "是否清空当前设置?";
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// ConfirmConfig.confirmAction = () =>
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// {
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// ShowNotification(new GUIContent("已清空当前设置!"));
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// itemList.Clear();
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// listView.Rebuild();
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// };
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// ConfirmConfig.ShowConfirmWindow();
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// };
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// }
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// private void LoadItemListData()
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// {
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// string functionCfgPath = PathTools.InputFunctionConfig;
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// if (!FileTools.FileExists(functionCfgPath))
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// {
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// itemList = new List<InputFunctionClass>();
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// lastItemList = new List<InputFunctionClass>();
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// return;
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// }
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// if (FileTools.ReadFileForJson<InputFunctionConfig>(functionCfgPath, out InputFunctionConfig cfg))
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// {
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// itemList = cfg.functionList;
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// lastItemList = JsonTools.Clone(itemList);
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// }
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// }
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// private List<InputFunctionClass> itemList;
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// private List<InputFunctionClass> lastItemList;
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// /// <summary>
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// /// 设置listview数据
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// /// </summary>
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// private void SetListViewData()
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// {
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// Func<VisualElement> makeItem = () => inputEditorItem.CloneTree();
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// Action<VisualElement, int> bindItem = (item, index) =>
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// {
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// if (index < itemList.Count)
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// {
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// if (itemList[index] == null)
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// {
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// itemList[index] = new InputFunctionClass();
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// }
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// EnumField actionType = item.Q<EnumField>("ActionType");
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// TextField actionName = item.Q<TextField>("ActionName");
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// actionType.value = itemList[index].inputKeyType;
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// actionName.value = itemList[index].inputKeyName;
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// actionType.RegisterValueChangedCallback(evt =>
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// {
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// itemList[index].inputKeyType = (InputKeyType)evt.newValue;
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// });
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// actionName.RegisterValueChangedCallback(evt =>
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// {
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// itemList[index].inputKeyName = evt.newValue;
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// });
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// }
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// };
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// listView.fixedItemHeight = 90; //根据需要高度调整数值
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// listView.itemsSource = itemList;
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// listView.makeItem = makeItem;
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// listView.bindItem = bindItem;
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// }
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//}
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@ -1,15 +0,0 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<Style src="project://database/Assets/Ether/Editor/Input/InputEditor.uss?fileID=7433441132597879392&guid=66ba05d591f03bb4fa2ca4c50f26fab0&type=3#InputEditor" />
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<ui:VisualElement name="BtnList" style="flex-grow: 1; height: 50px; min-height: 50px; max-height: 50px; flex-direction: row; align-items: center; justify-content: center;">
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<ui:Button text="保存" parse-escape-sequences="true" display-tooltip-when-elided="true" name="SaveBtn" style="height: 37px; width: 33%; -unity-font: resource('Font/AlimamaDongFangDaKai'); -unity-font-definition: initial; font-size: 18px; margin-right: 0; margin-left: 0; padding-right: 6px; padding-left: 6px;" />
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<ui:Button text="还原" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ResetBtn" style="height: 37px; width: 33%; -unity-font: resource('Font/AlimamaDongFangDaKai'); -unity-font-definition: initial; font-size: 18px; margin-left: 0; margin-right: 0;" />
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<ui:Button text="清空" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ClearBtn" style="height: 37px; width: 33%; -unity-font: resource('Font/AlimamaDongFangDaKai'); -unity-font-definition: initial; font-size: 18px; margin-left: 0; margin-right: 0;" />
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</ui:VisualElement>
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<ui:ListView focusable="true" show-add-remove-footer="true" virtualization-method="FixedHeight" show-border="false" selection-type="Single" reorderable="false" show-bound-collection-size="true" show-alternating-row-backgrounds="All" name="ItemList" fixed-item-height="90" style="flex-grow: 1; flex-basis: auto; height: auto; max-height: initial; min-height: auto; -unity-font-definition: initial; -unity-font: resource('Font/AlimamaDongFangDaKai'); font-size: 30px;" />
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<ui:EnumField label="事件类型" type="Ether.InputKeyType, Ether" name="ActionType" include-obsolete-values="true" style="flex-grow: 0; flex-shrink: 0; height: 44px; align-items: center; font-size: 16px; -unity-font: resource('Font/AlimamaDongFangDaKai'); -unity-font-definition: initial;" />
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<ui:TextField picking-mode="Ignore" label="事件名称" name="ActionName" style="font-size: 16px; -unity-font: resource('Font/AlimamaDongFangDaKai'); -unity-font-definition: initial; height: 37px; align-items: flex-start;" />
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File diff suppressed because one or more lines are too long
@ -1,41 +1,141 @@
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using Sirenix.OdinInspector;
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using System;
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Ether
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{
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public class ToggleEx : MonoBehaviour, IPointerClickHandler
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[RequireComponent(typeof(Image))]
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public class ToggleEx : SerializedMonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
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{
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[LabelText("选择状态显示")]
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[LabelText("选择状态显示")] [PropertyOrder(1)]
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public GameObject checkRoot;
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[LabelText("非选择状态显示")]
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[LabelText("非选择状态显示")][PropertyOrder(2)]
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public GameObject uncheckRoot;
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[PropertySpace(20)]
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[LabelText("选择状态")]
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public bool isOn
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[ShowInInspector]
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[PropertyOrder(3)]
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public bool IsOn
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{
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set
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{
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isOn = value;
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SetIsOnState();
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}
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get => isOn;
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}
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private bool isOn;
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[PropertySpace(20)]
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[LabelText("组")]
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[PropertyOrder(4)]
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public ToggleGroupEx toggleGroup;
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/// <summary>
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/// 值改变事件
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/// </summary>
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public ActionEvent<bool> OnValueChange { get; } = new ActionEvent<bool>();
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private void Awake()
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{
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if (toggleGroup)
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{
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toggleGroup.AddToggle(this);
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (toggleGroup != null && IsOn)
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{
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return;
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}
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isOn = !isOn;
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SetIsOnState();
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OnValueChange.Invoke(IsOn);
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}
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private void SetIsOnState()
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{
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checkRoot.SetActive(isOn);
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uncheckRoot.SetActive(!isOn);
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checkRoot?.SetActive(isOn);
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uncheckRoot?.SetActive(!isOn);
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if (isOn && toggleGroup != null)
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{
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toggleGroup.SetToggleSelected(this);
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}
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}
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// 在编辑器模式下,当脚本中的公共变量发生变化时调用此方法
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private void OnValidate()
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{
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// 如果在编辑器模式下,提示用户检查这些字段是否已分配
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#if UNITY_EDITOR
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if (uncheckRoot == null)
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{
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Transform trans = transform.Find("Uncheck");
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if (trans != null)
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{
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uncheckRoot = trans.gameObject;
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}
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else
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{
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uncheckRoot = new GameObject("Uncheck", typeof(RectTransform));
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uncheckRoot.transform.SetParent(transform);
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}
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uncheckRoot.transform.localPosition = Vector3.zero;
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RectTransform rect = uncheckRoot.GetComponent<RectTransform>();
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = new Vector2(1, 1);
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rect.sizeDelta = Vector2.zero;
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}
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if (checkRoot == null)
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{
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Transform trans = transform.Find("Check");
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if (trans != null)
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{
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checkRoot = trans.gameObject;
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}
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else
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{
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checkRoot = new GameObject("Check", typeof(RectTransform));
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checkRoot.transform.SetParent(transform);
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}
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checkRoot.transform.localPosition = Vector3.zero;
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RectTransform rect = checkRoot.GetComponent<RectTransform>();
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = new Vector2(1, 1);
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rect.sizeDelta = Vector2.zero;
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}
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Image img = GetComponent<Image>();
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if (img.color.a != 0)
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{
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img.color = new Color(1, 1, 1, 0);
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}
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#endif
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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}
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}
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}
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@ -0,0 +1,68 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ether
|
||||
{
|
||||
public class ToggleGroupEx : MonoBehaviour
|
||||
{
|
||||
private List<ToggleEx> toggles = new List<ToggleEx>();
|
||||
|
||||
[ShowInInspector]
|
||||
private int selectIndex = 0;
|
||||
public int SelectIndex
|
||||
{
|
||||
set
|
||||
{
|
||||
selectIndex = value;
|
||||
if (selectIndex >= 0 && selectIndex < toggles.Count)
|
||||
{
|
||||
toggles[value].IsOn = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("SelectIndex超出索引范围");
|
||||
}
|
||||
}
|
||||
get => selectIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 值改变事件
|
||||
/// </summary>
|
||||
public ActionEvent<int> OnValueChange { get; } = new ActionEvent<int>();
|
||||
|
||||
public void AddToggle(ToggleEx toggle)
|
||||
{
|
||||
toggle.IsOn = false;
|
||||
toggles.Add(toggle);
|
||||
}
|
||||
|
||||
public void SetToggleSelected(ToggleEx selectedToggle)
|
||||
{
|
||||
for (int i = 0; i < toggles.Count; i++)
|
||||
{
|
||||
ToggleEx toggle = toggles[i];
|
||||
if (toggle != selectedToggle)
|
||||
{
|
||||
toggle.IsOn = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
OnValueChange.Invoke(selectIndex);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
toggles.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ee1f1c5ee3fff845b14a0ff83a10e2b
|
||||
guid: 83f44a559a9879f48abe0162699d6146
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -35,6 +35,15 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Esc"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7a5a953e-38ab-4ea3-9d1c-103b57cace2e"",
|
||||
""expectedControlType"": ""Button"",
|
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""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
@ -95,23 +104,12 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""78ba69b8-2919-4a9e-b218-460c068f8bf2"",
|
||||
""path"": ""<Gamepad>/dpad"",
|
||||
""id"": ""18408572-c2a7-41ec-a85c-f53d429cffef"",
|
||||
""path"": ""<Keyboard>/escape"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""6b8171dd-468f-4ad3-b11d-481532be2844"",
|
||||
""path"": ""<Gamepad>/leftStick"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""action"": ""Esc"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
@ -123,6 +121,7 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
// PC
|
||||
m_PC = asset.FindActionMap("PC", throwIfNotFound: true);
|
||||
m_PC_Move = m_PC.FindAction("Move", throwIfNotFound: true);
|
||||
m_PC_Esc = m_PC.FindAction("Esc", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@ -185,11 +184,13 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
private readonly InputActionMap m_PC;
|
||||
private List<IPCActions> m_PCActionsCallbackInterfaces = new List<IPCActions>();
|
||||
private readonly InputAction m_PC_Move;
|
||||
private readonly InputAction m_PC_Esc;
|
||||
public struct PCActions
|
||||
{
|
||||
private @ReInputActions m_Wrapper;
|
||||
public PCActions(@ReInputActions wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Move => m_Wrapper.m_PC_Move;
|
||||
public InputAction @Esc => m_Wrapper.m_PC_Esc;
|
||||
public InputActionMap Get() { return m_Wrapper.m_PC; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
@ -202,6 +203,9 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
@Esc.started += instance.OnEsc;
|
||||
@Esc.performed += instance.OnEsc;
|
||||
@Esc.canceled += instance.OnEsc;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPCActions instance)
|
||||
@ -209,6 +213,9 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
@Esc.started -= instance.OnEsc;
|
||||
@Esc.performed -= instance.OnEsc;
|
||||
@Esc.canceled -= instance.OnEsc;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPCActions instance)
|
||||
@ -229,5 +236,6 @@ public partial class @ReInputActions: IInputActionCollection2, IDisposable
|
||||
public interface IPCActions
|
||||
{
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
void OnEsc(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,15 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Esc",
|
||||
"type": "Button",
|
||||
"id": "7a5a953e-38ab-4ea3-9d1c-103b57cace2e",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -73,23 +82,12 @@
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "78ba69b8-2919-4a9e-b218-460c068f8bf2",
|
||||
"path": "<Gamepad>/dpad",
|
||||
"id": "18408572-c2a7-41ec-a85c-f53d429cffef",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "6b8171dd-468f-4ad3-b11d-481532be2844",
|
||||
"path": "<Gamepad>/leftStick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"action": "Esc",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
|
@ -24,11 +24,14 @@ namespace Ether
|
||||
|
||||
public FrameData FrameData { get; private set; }
|
||||
|
||||
public OpenFrameData OpenFrameData;
|
||||
|
||||
public DictionaryEx<string, FrameBase> subFrames = new DictionaryEx<string, FrameBase>();
|
||||
|
||||
protected FrameBase()
|
||||
{
|
||||
FrameData = new FrameData();
|
||||
OpenFrameData = new OpenFrameData();
|
||||
UIElementAttribute elementAttribute = GetType().GetCustomAttribute<UIElementAttribute>();
|
||||
FrameData.PrefabPath = (elementAttribute != null && !string.IsNullOrEmpty(elementAttribute.framePrefabPath)) ? elementAttribute.framePrefabPath : PrefabPath;
|
||||
FrameData.Tier = elementAttribute == null ? FrameTier.Middle : elementAttribute.tier;
|
||||
@ -64,10 +67,13 @@ namespace Ether
|
||||
/// </summary>
|
||||
public void ShowFrame(OpenFrameData openFrameData, Action callback = null)
|
||||
{
|
||||
FrameData.OpenFrameData = openFrameData;
|
||||
if (openFrameData != null)
|
||||
{
|
||||
OpenFrameData = openFrameData ;
|
||||
}
|
||||
BindRoot();
|
||||
FrameData.Root.transform.SetAsLastSibling();
|
||||
Debug.Log($"界面{FrameData.FrameName}打开");
|
||||
BindRoot();
|
||||
OnOpenAnim();
|
||||
OnInit();
|
||||
OnSubscribe();
|
||||
@ -104,9 +110,9 @@ namespace Ether
|
||||
public void Close()
|
||||
{
|
||||
//如果是子界面的话使用父界面的关闭
|
||||
if (FrameData.OpenFrameData != null && FrameData.OpenFrameData.ParentFrameData != null)
|
||||
if (OpenFrameData.ParentFrameData != null)
|
||||
{
|
||||
FrameBase parentFrameBase = UIManager.Inst.GetFrame(FrameData.OpenFrameData.ParentFrameData.parentFrameName);
|
||||
FrameBase parentFrameBase = UIManager.Inst.GetFrame(OpenFrameData.ParentFrameData.parentFrameName);
|
||||
parentFrameBase.CloseSubFrame(FrameData.FrameName);
|
||||
return;
|
||||
}
|
||||
|
@ -29,8 +29,6 @@ namespace Ether
|
||||
/// </summary>
|
||||
public GameObject Root;
|
||||
|
||||
public OpenFrameData OpenFrameData;
|
||||
|
||||
}
|
||||
|
||||
public class OpenFrameData : DataBase
|
||||
|
@ -169,6 +169,10 @@ namespace Ether
|
||||
switch (frame.FrameData.FrameType)
|
||||
{
|
||||
case FrameType.Frame:
|
||||
if (openFrameData != null && openFrameData.ParentFrameData != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
frameOpenStack.Add(name);
|
||||
string str = "当前打开的界面 :";
|
||||
foreach (var node in frameOpenStack)
|
||||
@ -224,10 +228,10 @@ namespace Ether
|
||||
if (frame.FrameData != null && !string.IsNullOrEmpty(frame.FrameData.PrefabPath))
|
||||
{
|
||||
Transform parent;
|
||||
if (frame.FrameData.OpenFrameData != null && frame.FrameData.OpenFrameData.ParentFrameData != null
|
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&& frame.FrameData.OpenFrameData.ParentFrameData.parent != null)
|
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if (frame.OpenFrameData != null && frame.OpenFrameData.ParentFrameData != null
|
||||
&& frame.OpenFrameData.ParentFrameData.parent != null)
|
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{
|
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parent = frame.FrameData.OpenFrameData.ParentFrameData.parent;
|
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parent = frame.OpenFrameData.ParentFrameData.parent;
|
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}else{
|
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parent = GetTier(frame.FrameData.Tier);
|
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}
|
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|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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Reference in New Issue
Block a user