using UnityEngine;
using System.Collections;
using System;
namespace LitJson.Extensions {
///
/// 拓展方法
///
public static class Extensions {
public static void WriteProperty(this JsonWriter w,string name,long value){
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w,string name,string value){
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w,string name,bool value){
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w,string name,double value){
w.WritePropertyName(name);
w.Write(value);
}
}
///
/// 跳过序列化的标签
///
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
public sealed class JsonIgnore : Attribute
{
}
}