using UnityEngine; using System.Collections; using System; namespace LitJson.Extensions { /// /// 拓展方法 /// public static class Extensions { public static void WriteProperty(this JsonWriter w,string name,long value){ w.WritePropertyName(name); w.Write(value); } public static void WriteProperty(this JsonWriter w,string name,string value){ w.WritePropertyName(name); w.Write(value); } public static void WriteProperty(this JsonWriter w,string name,bool value){ w.WritePropertyName(name); w.Write(value); } public static void WriteProperty(this JsonWriter w,string name,double value){ w.WritePropertyName(name); w.Write(value); } } /// /// 跳过序列化的标签 /// [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)] public sealed class JsonIgnore : Attribute { } }