using NodeCanvas.Framework; using ParadoxNotion; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.Tasks.Conditions { [Category("System Events")] [Name("Check Mouse Click 2D")] public class CheckMouseClick2D : ConditionTask { public MouseClickEvent checkType = MouseClickEvent.MouseDown; protected override string info { get { return checkType.ToString(); } } protected override bool OnCheck() { return false; } protected override void OnEnable() { router.onMouseDown += OnMouseDown; router.onMouseUp += OnMouseUp; } protected override void OnDisable() { router.onMouseDown -= OnMouseDown; router.onMouseUp -= OnMouseUp; } void OnMouseDown(ParadoxNotion.EventData msg) { if ( checkType == MouseClickEvent.MouseDown ) { YieldReturn(true); } } void OnMouseUp(ParadoxNotion.EventData msg) { if ( checkType == MouseClickEvent.MouseUp ) { YieldReturn(true); } } } }