using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ether
{
public static class GlobalController
{
///
/// 设置玩家输入操作
///
public static void SetPlayerInputOperation(bool isInputEnabled)
{
PlayerController playerController = GameObject.FindWithTag("Player").GetComponent();
playerController?.SetInputOperation(isInputEnabled);
}
}
}