using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ether { public static class PathConst { public static string SaveArchiveDataPath = Application.persistentDataPath + "/Archive/Archive_{0}/ArchiveData.save"; public static string SaveArchiveScenePath = Application.persistentDataPath + "/Archive/Archive_{0}/ArchiveScene.save"; public static string globalSettingsPath = "Assets/Resources/Config/GlobalSettings.asset"; } }