// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // using System.Diagnostics.CodeAnalysis; using System.Reflection; [assembly: AssemblyTitle("Animancer")] [assembly: AssemblyDescription("An animation system for Unity which is based on the Playables API.")] [assembly: AssemblyProduct("Animancer Lite")] [assembly: AssemblyCompany("Kybernetik")] [assembly: AssemblyCopyright("Copyright © Kybernetik 2022")] [assembly: AssemblyVersion("7.4.2.25")] #if UNITY_EDITOR [assembly: SuppressMessage("Style", "IDE0016:Use 'throw' expression", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0019:Use pattern matching", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0031:Use null propagation", Justification = "Doesn't work properly on UnityEngine.Objects.")] [assembly: SuppressMessage("Style", "IDE0039:Use local function", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0044:Make field readonly", Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")] [assembly: SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "Unity messages can be private, but the IDE will not know that Unity can still call them.")] [assembly: SuppressMessage("Code Quality", "IDE0052:Remove unread private members", Justification = "Unity messages can be private and don't need to be called manually.")] [assembly: SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "Unity messages sometimes need specific signatures, even if you don't use all the parameters.")] [assembly: SuppressMessage("Style", "IDE0062:Make local function 'static'", Justification = "Not supported by Unity")] [assembly: SuppressMessage("Style", "IDE0063:Use simple 'using' statement", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0066:Convert switch statement to expression", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Code Quality", "IDE0067:Dispose objects before losing scope", Justification = "Not always relevant.")] [assembly: SuppressMessage("Code Quality", "IDE0068:Use recommended dispose pattern", Justification = "Not always relevant.")] [assembly: SuppressMessage("Code Quality", "IDE0069:Disposable fields should be disposed", Justification = "Not always relevant.")] [assembly: SuppressMessage("Style", "IDE0074:Use compound assignment", Justification = "Not supported by Unity")] [assembly: SuppressMessage("Style", "IDE0083:Use pattern matching", Justification = "Not supported by older Unity versions")] [assembly: SuppressMessage("Style", "IDE0090:Use 'new(...)'", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "Don't give code style advice in publically released code.")] [assembly: SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "Don't give code style advice in publically released code.")] [assembly: SuppressMessage("Correctness", "UNT0005:Suspicious Time.deltaTime usage", Justification = "Time.deltaTime is not suspicious in FixedUpdate, it has the same value as Time.fixedDeltaTime")] [assembly: SuppressMessage("Type Safety", "UNT0014:Invalid type for call to GetComponent", Justification = "Doesn't account for generic constraints.")] [assembly: SuppressMessage("Code Quality", "CS0649:Field is never assigned to, and will always have its default value", Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")] [assembly: SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable", Justification = "Having a field doesn't mean you are responsible for creating and destroying it.")] [assembly: SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly", Justification = "Not all events need to care about the sender.")] [assembly: SuppressMessage("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes", Justification = "No need to pollute the member list of implementing types.")] [assembly: SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly", Justification = "No need to pollute the member list of implementing types.")] [assembly: SuppressMessage("Microsoft.Usage", "CA2235:MarkAllNonSerializableFields", Justification = "UnityEngine.Object is serializable by Unity.")] #endif